Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Shamus Peveril

5
Posts
1
Topics
19
Followers
16
Following
A member registered Aug 30, 2017 · View creator page →

Creator of

Recent community posts

I enjoyed it! The core concept is fun, and I love how the music track is tied into the number of clones you have on the board and builds as you go.

Did want to report one bug -- it seems if you run the game at a res higher than 1080p, menu UI elements seem to be all out of place. Gameplay seems to be mostly fine, though the camera may not be set up to deal with resolutions that aren't 16:9 either.

Zonker! Glad to hear from you. :) Verge was definitely on my mind pretty constantly while working on SimpleQuest (and, while I continue to work on the Next Thing).  I can't say I miss everything about VergeC ;) but I definitely miss a lot about the engine and everything around it. I miss having that community around and active. When did we get so old?

I've used Unity a little and I can't say it's my favourite, but some people have done some pretty awesome things with it. It could definitely do a 2d tile engine... (before I switched to the web-based stuff I was actually starting to build SimpleQuest in Unity).

Of course I remember you, Rysen! Thanks so much for stopping by and trying it out!

I've just uploaded a new version... I think it'll make your save at the boss fight work again. Let me know!

Hmmm. Okay, I have some suspicions I can look into. Thanks for the report!

Thanks for giving it a try! For the first two bugs, any chance you could tell me what sort of specs your machine has? As for the ghosts, yes, some of them are intentionally non-violent. Sorry for the confusion. :)