It was fun, once I managed to get it to work! If you launch the game on a 4k screen, the main menu buttons don't seem to work. I had to hit alt+enter to make it a window, drag to a different screen that is 1080p, and hit alt+enter again to make it full screen over there. That let me click "Start Game". (???)
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I enjoyed it! The core concept is fun, and I love how the music track is tied into the number of clones you have on the board and builds as you go.
Did want to report one bug -- it seems if you run the game at a res higher than 1080p, menu UI elements seem to be all out of place. Gameplay seems to be mostly fine, though the camera may not be set up to deal with resolutions that aren't 16:9 either.
Zonker! Glad to hear from you. :) Verge was definitely on my mind pretty constantly while working on SimpleQuest (and, while I continue to work on the Next Thing). I can't say I miss everything about VergeC ;) but I definitely miss a lot about the engine and everything around it. I miss having that community around and active. When did we get so old?
I've used Unity a little and I can't say it's my favourite, but some people have done some pretty awesome things with it. It could definitely do a 2d tile engine... (before I switched to the web-based stuff I was actually starting to build SimpleQuest in Unity).
Of course I remember you, Rysen! Thanks so much for stopping by and trying it out!
I've just uploaded a new version... I think it'll make your save at the boss fight work again. Let me know!
Thanks for giving it a try! For the first two bugs, any chance you could tell me what sort of specs your machine has? As for the ghosts, yes, some of them are intentionally non-violent. Sorry for the confusion. :)