The game has a fun concept, but it's held back by a lot of bugs. Most of the time, either the player is invulnerable to all damage, or no enemies spawn.
SpellTech
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I think that the concept of using pylons to connect and control units is very interesting, but the controls of the game are very confusing. It is very difficult to try and figure out how to move, direct, and create units. A way to restart the game without refreshing the page would be nice as well. The art and music are great though, and I think the game has good potential.
I really love this game! The border kills and collision kills feel super satisfying. I'd definitely like to see this released as a mobile game. My only suggestion is that enemies can sometimes spawn directly in the path of your hexagon, giving you almost no time to react. If you could prevent enemies from spawning close to the hexagon, it would relieve a bit of frustration. Other than that, it's very fun game, great job!
Fun game with a cool concept. I like how it makes you think more about where you should place your pieces so your stack is climbable. One suggestion would be to change the font in the help menu, because it is pretty difficult to read when the text is small. I also found an audio bug after sliding a powerup block into an overhang. After that, the sound for moving a piece into a wall played repeatedly for the remainder of the game. other than that, it's a cool game with some potential.
As a massive Tetris fan, this is my favorite game jam game I've played so far. I think the concept of this game is super fun and interesting. The Tetris section is a bit janky though. I'd recommend copying the Super Rotation System used by official games, where each piece rotates around a singular point. If you google "Tetris SRS" it should be the first image to show up.