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SpellTech

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A member registered Jun 08, 2021 · View creator page →

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The game has a fun concept, but it's held back by a lot of bugs. Most of the time, either the player is invulnerable to all damage, or no enemies spawn.

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I think that the concept of using pylons to connect and control units is very interesting, but the controls of the game are very confusing. It is very difficult to try and figure out how to move, direct, and create units. A way to restart the game without refreshing the page would be nice as well. The art and music are great though, and I think the game has good potential.

I really love this game! The border kills and collision kills feel super satisfying. I'd definitely like to see this released as a mobile game. My only suggestion is that enemies can sometimes spawn directly in the path of your hexagon, giving you almost no time to react. If you could prevent enemies from spawning close to the hexagon, it would relieve a bit of frustration. Other than that, it's very fun game, great job!

This is my first time making a game in Unity, so I have not tried using either of those components.  Thank you for the suggestion!

Fun game with a cool concept. I like how it makes you think more about where you should place your pieces so your stack is climbable. One suggestion would be to change the font in the help menu, because it is pretty difficult to read when the text is small. I also found an audio bug after sliding a powerup block into an overhang. After that, the sound for moving a piece into a wall played repeatedly for the remainder of the game. other than that, it's a cool game with some potential.

Thank you for the feedback! I didn't spend much time working on the visuals and left most of my placeholder visuals as is, but if I had more time I definitely would've spent more time making the UI and sprites look better.

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As a massive Tetris fan, this is my favorite game jam game I've played so far. I think the concept of this game is super fun and interesting. The Tetris section is a bit janky though.  I'd recommend copying the Super Rotation System used by official games, where each piece rotates around a singular point. If you google "Tetris SRS" it should be the first image to show up.

I really like the concept of this game. It's very fun and challenging to manage the ball at the bottom and the platforming at the top. 

I'm glad you enjoyed it! I originally planned on adding physics to the ball so it would have momentum and friction, and I wanted the tail to have some tension, but I didn't have enough time to get it working. It's something I'll probably add it to the game after the rating period is over. 

Cool game, but keyboard and mouse controls do not work for me.

This is a fun and clever puzzle game. It was very challenging to complete all of the levels. A suggestion is to give the player the ability to control the rotation of the object they are currently holding.

I found a bug where when moving at high speeds, the ball will sometimes clip into the ground, trapping the player in place.