it takes time to get a feel of the trajectory and stuff. the learning part is the hurdle . glad you liked it :)
SpearHead
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the aesthetics and music was next level .but just breaking asteroids does't really do justice to the game aesthetics . i really like the space vibe. it has the potential for a pixel style no man sky vibe. if you make a story mode like being a space outlaw exploring different planets to collect items or being a bounty hunter. you might be able to make a full publishable game and earn money
