I doubt it will be disqualified for it. Nowhere that I know of does it say "2 player".
Spazzfragg
Creator of
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Not to nitpick but i think there's a few terminology issues you should clean up for clarity, unless I'm just misunderstanding which is entirely possible. (Putting one here to be helpful not shitty)
I think :
Growth of Vines
At the end of each turn, before
the next unit's turn, the active
player must
should be:Growth of Vines
At the end of each Unit activation, before
the next unit's activation, the active
player must...
There are a few more using the term "Turn" but the rules use "activation" for units, and "Rounds" for the end of a full sequence (Which is how i would interpret "Turn" so when its used for units it makes the brain stumble for a minute)Other then that cool stuff! i like how it can be overlayed on other missions
Thanks for the read
The idea was that soulsstealers in opr are psychic and slowly corrupt their targets through subtle influence that grows over time. So the idea was the job was given and the snatcher was working on the leader, when the leader would check the hooch it would push on his mind to make him see regular stuff. Over time it keeps pushing him to one more job, even past where it's safe or smart,and giving the infected "booze" to his trusted people, and is strengthening its hold to the rest of the gang. Soul snatchers are also bio-specialists that modify their followers so I thought them importing alien matter to help the conversion along would make sense. Charles only sees it at home becouse she's not a higher up and the alien never anticipated her getting it so soon, so when she goes home and pours it into a glass instead of drinking it out of the bottle like Baz suggests the alien isn't aware enough of her to push her to see regular booze.
I guess maybe I was working from some assumed knowledge of the setting and should have tried to clarify more. Hope that helps!







