I will add to this that even though I read that it said to click "resources" to build an exit, I was still confused by the tutorial because I thought "empty cell" meant a grid cell that didn't have anything in it yet (the green ones with white outline), and clicking on those there was no resources option, just "cell". I think the language used could be reworked to be less ambiguous.
A member registered Dec 02, 2014 · View creator page →
A peaceful puzzle game about water, erosion, and watching things grow.
Turbines are nice.
Spaced-out abstract strategy game.
Collaborative art experiment / exploration game
A dialogue-driven exploration game.
Recent community posts
Nice atmosphere! This definitely brings me back to the NES era. I feel like it's a challenge to make video game music that's not annoying, and this could easily sit in the background on a loop without getting on my nerves.