Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Spaghetti Studios

17
Posts
A member registered Apr 05, 2025 · View creator page →

Creator of

Recent community posts

Thanks!

Ok - that's good to hear. I might do that as I am planning to do at least one post-jam update.

Thank you!

I just completed Planet Express - it was great.

Thanks for your feedback!

I just had a couple of goes at Monkey Exorcist and lost very quickly both times, and I see what you mean. I find it interesting how differently  the games react to the player's actions. Honestly, ORBEAT doesn't have enough visual feedback when you miss a beat, whereas Monkey Exorcist has clear Hit/Miss indications.

Nice! Thanks for your feedback!

Thanks for your feedback!

I strongly agree with the criticism you've given, and it seems a lot of other players do too. Some of the architecture I used makes complex music difficult, and during the jam it was hard to find quality public-domain samples. I may look into improving some of these areas after the jam ends.

That is soemthing I would have loved to implement if I had more time and better public domain samples available.

Thanks for your feedback!

Thanks! I agree there needs to be more visual feedback. In earlier versions there was more visual feedback when you missed a beat, but when I removed the requirement to always start a loop at the top, I removed that, too. After the voting period ends, I might add something back for that.

When you said " you still see remnants of where the click points were.", do you mean you still see circles/diamonds even after being able to leave the planet?

(1 edit)

Thank you for the feedback - were you playing Hard Mode? (there's a switch in the corner of the main menu)

Thank you!

Thanks!

Here's another entry based on drum loops: https://itch.io/jam/gmtk-2025/rate/3781902

Thanks!

OK it's easier by default now with a hard mode switch that appears after you play once.

Thanks!

Both suggestions are now implemented!

Thank you!

(1 edit)

Thanks for your feedback. It's really helpful and I didn't expect so much detail!

1: I will probably implement this before 6PM.

2: I've smoothed out the join animation. It's still not perfect though, as I have to ensure that the player's rotation is in-time. This led me to realise that the camera zoom was instant. I've now changed this, too.

Good luck in the jam!


EDIT: Nevermind - the ship now flies backwards sometimes when joining. Whoops!