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Soup Taels

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A member registered Jul 12, 2020 · View creator page →

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Instead of adding all these alternative keyboard controls, it would be even better to just actually add a proper options menu and add key rebinding.

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I'm curious. How does this compare to GM's own new debug tool? Since you can already edit variables and such using that(although I haven't fully experimented with it)

Very cool :) 


Soup was here

I would, but damn is that a hefty price tag for a bunch of shaders. No thanks. Good for him tho

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Yeah I use GMS2.3 now that it's free(for non-commercial use)! Happy I can finally utilize awesome assets like Input, Scribble, Horror-Fi, and many more! Best decision YoYo Games made in recent years.

Do you think this could be converted to GMS1? Since not everyone uses GMS2. I personally can't since I don't really have any sustainable money to keep paying the subscription-based model. Really hate that they switched to subs. I'm really only interested in the vignette shader. :(

Soup was here.

https://twitter.com/BowlOfTailsSoup/status/1538536482146754560?s=20&t=ai_Zj161eQ...

normalize allowing to fullscreen the game, move the game's window, and a toggle for border/borderless windows.

wish this was open sourced

True, but have you seen this guy's background? He's very popular amongst the Sonic rom-hacking community. He's made a lot more games than this one. He's also a really great pixel artist in general. 

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The updates are a blessing and they made the game much more enjoyable. I started on a new save and I was actually able to fully beat the main campaign with few little deaths. I'm so glad that you toned down the spammy bosses... In the main campaign.  Made the experience way less rage-inducing. The "challenging" levels tho still have some unfair spammy boss design. It sucks when you have to get through these big af levels, get to the boss, die, and then have to start all the way at the beginning again because they spam so much and you barely get any room to attack(not to mention you tank hits because again, little-to-no invincibility frames). Couldn't get past the second level(or third if you count the intro level with the colored orbs at the end). Maybe add a checkpoint for when you're about to encounter these "challenging" bosses? Or just tone down the attack spam. Overall, a much more tolerable release, but it still has its flaws. 7/10.

This entire game is just a shitpost down from enemy explosion, to the abysmal dialogue. If you can even call it dialogue. First off, why is there such a difficulty curve after the first level and boss? And also, why did you not add invincibility frames? It's hard when enemies are endlessly throwing out projectiles, and you get hit multiple times. You can't even move out of the way because your controls get locked when being hit. That's stupid coding. Oh, and about the bosses. Most of them can boil down to them spamming projectiles with little-to-no room for safe spots, and hitting them when they're done spamming. That's shit boss design and it's shit coding. Speaking of coding, that's SO MANY bugs to find with the latest 1.0.1 build, mainly being weird or out-of-place enemy hitboxes and collision issues. Also, I hate how you set up the controls for the player. Why do I have to use the attack button to run, instead of adding a run button? This could lead into situations where either I launch myself into projectiles, or down a bottomless pit. Speaking of bottomless pits, there's a shitload of them too, and near the end of the Dreams campaign. This is worse level design than Dimps and the Sonic Advance series, and people love hating on Dimps. The level design was obvious made for a Sonic fangame, but the physics just doesn't compliment it. I'm stuck at the boss with Lover, and there doesn't seem to be a way to defeat him. He doesn't spawn in the arena, and all I'm left to do is just keep avoiding his attacks. I'm still in the Dreams campaign. I can't wait to see what the other two campaigns have to offer. I may need to edit this post with those criticisms. With all that being said, good graphics(aside from the dialogue portraits) and music isn't going to save a poorly-coded game.