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soundsoriginal

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A member registered Jun 15, 2024 · View creator page →

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Thank you, this is fantastic feedback!

I really appreciate you taking the time to play and give such clear comments!

The slowness when walking around a curve - actually a side effect of the player rotating - their feet move at the same speed but have to travel further than their head on concave curves.

Thanks for the feedback about the rest as well!

The path/reveal mechanic is for later in the game, and has 2 intended purposes, not particularly present in this playtest.

1. Reveals clues/doors/lore etc

2. Help people to get their bearings (I find it helps me, but I don't know if others would find the same)


Noted QOL improvements:

- vsync

- look sensitivity (reduce horizontal damping)

- blurry text

- rename .exe (not "my project")

- FOV/vignette when reorienting?

- note: visual style not interesting

Inspired by Portal and Outer Wilds!

3 small playtest levels designed to test different things:

Explore - small slice of the game. Go in blind, see how far you get and what you notice. [Did you know where to go, did anything feel confusing vs intentionally mysterious, did anything feel unfair?]

Art - unique mechanic, is it fun?

Disorientation - does the "reveal" mechanic help with disorientation once gravity gets weird?

https://soundsoriginal.itch.io/axis