Thank you, this is fantastic feedback!
I really appreciate you taking the time to play and give such clear comments!
The slowness when walking around a curve - actually a side effect of the player rotating - their feet move at the same speed but have to travel further than their head on concave curves.
Thanks for the feedback about the rest as well!
The path/reveal mechanic is for later in the game, and has 2 intended purposes, not particularly present in this playtest.
1. Reveals clues/doors/lore etc
2. Help people to get their bearings (I find it helps me, but I don't know if others would find the same)
Noted QOL improvements:
- vsync
- look sensitivity (reduce horizontal damping)
- blurry text
- rename .exe (not "my project")
- FOV/vignette when reorienting?
- note: visual style not interesting
