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(1 edit)

Thank you, this is fantastic feedback!

I really appreciate you taking the time to play and give such clear comments!

The slowness when walking around a curve - actually a side effect of the player rotating - their feet move at the same speed but have to travel further than their head on concave curves.

Thanks for the feedback about the rest as well!

The path/reveal mechanic is for later in the game, and has 2 intended purposes, not particularly present in this playtest.

1. Reveals clues/doors/lore etc

2. Help people to get their bearings (I find it helps me, but I don't know if others would find the same)


Noted QOL improvements:

- vsync

- look sensitivity (reduce horizontal damping)

- blurry text

- rename .exe (not "my project")

- FOV/vignette when reorienting?

- note: visual style not interesting