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Ben Mckeown

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A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

 Oh shi

Amazing, thank you :)

All of the additional functionality that has been added is fantastic, so thanks again.
I have a feature request:

Drop through platforms - would it be possible to limit the amount of platforms you drop through to a single one? At the moment if I keep holding the button/s I continue dropping through platforms forever. Ideally the player would have to press down/jump again for each platform below.

Holy moly, moving platforms is huge, and it works great, thank you!

Is it possible to have wall sliding be toggle-able?

Finally had a chance to play with this. Really great stuff, and I totally Echo Max below, this should absolutely be merged in :)

Hey IMW! That's a great call, hadn't really considered that. I'm gonna work on an update for this :)

Really good stuff, love your animation work!

This was made in 3.0.3, not totally sure if this will open in 2.5…

I've just uploaded a new version that I *hope* should fix these issues, let me know if you have a chance to try it out!

I've just uploaded a new version that I *hope* should fix these issues, let me know if you have a chance to try it out!

I've just uploaded a new version that I *hope* should fix these issues, let me know if you have a chance to try it out!

Thanks for the heads up, the current version of GBStudio has a lot of issues with exporting to pocket format, it's a new feature so I'm hoping it gets fixed soon in an update. If you do have a way to play gameboy roms like a flashcart, the gb file should run perfectly. Sorry!

Ahhhh thank you, I'll take a look into it, that definitely shouldn't be happening...

I loved this, great job. Definitely related to the anxiety :)

Really great job on this! Love the variety and attention to detail. Impressive use of colour too.
Definitely feels like you're pushing the boundaries of what can be done in GB Studio.

Thanks Max, that’s very kind of you. I love what you’re doing with Wink, it’s been great watching the project evolve. Can really see how much care and attention you’re putting into it

Great job, I really like the mechanic of flipping between the human and spirit world. It definitely feels like you could do a lot with that. :D

I’m glad you enjoyed it! It’s the first time I’ve ever had a game Let’s Played and it was a nerve racking but very joyful experience, Thankyou!

Thankyou! I definitely feel like I understand the limitations (sprite frame counts!) and possibilities of GBStudio to do something more ambitious next time.

Good luck with All Humans Must Die, it has some gorgeous sprite work!