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SoullessPuppet

11
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1
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A member registered Apr 02, 2020

Creator of

Recent community posts

Pacing could be better, but overall, nice game!

The main appeal is seeing what the announcer will say/throw at you next lol

You should send me a friend request! I'd be happy to have you in our team, but I'm waiting for my teammates' confirmation before inviting you to the group chat (unfortunately they're all offline currently)

In the meantime, you can brainstorm ideas. Our team members are currently brainstorming ideas individually

Great! Your skillset seems like a perfect fit for what I usually need help with

 Let's contact on Discord then? My username there is soullesspuppet. I do have to go to bed soon, but I'll be sure to contact back tomorrow morning

Hi, I'm a dev eager to team up!

What I can offer:

1.  2+ years of Game Design and Production knowledge. I have studied and practiced these solo for over 2 years now, and I'm happy to share tips, discuss design, write design documents, organize playtests, and do project management

2.  Help with Programming. I'm decent at using both Unity and Godot, and I'm willing to learn more

3.  Theoretical knowledge in Writing and Narrative Design

4.  4hrs daily (I'm currently job hunting, so I have lots of freedom on how to spend my time for the foreseeable future)

5.  (Wisdom from the my "graveyard of unfinished projects" o(ಥ﹏ಥ)o )

What I can't do:

1.  Art, Music and Sound production. I am willing to learn, but it'd be risky since we only have 1 month for the jam


What I'm looking for:

1.  Teammates who can contribute where I'm weaker at (Programming, Art, Sound), so that we'd have a balanced team and can handle slightly bigger ideas.

2.  To exchange ideas and experience

3.  To make a game that the whole team is motivated to work on


Aaaand... that's it! Do reply if you're interested in having me (。•̀ᴗ-)✧

Neat little game! It was fun testing out different Gekos, but the game was too easy...

I actually really liked where you're going with this. Needs to have a pause between levels, and some sort of health system. Getting 1-hit-K.O'd before I even know what the enemy is using is not fun.

Very chad indeed. Would benefit from allowing more combinations.

Very charming game, art and story! There's a big pacing problem though, and the instructions dump a lot of info on the player at once.

Lol, that was short and simple, but surprisingly smooth and enjoyable while it lasted.

Great idea, great execution! My only problem is that every wave overstays its welcome a little. Maybe speed the game up or shorten the waves.

Pros: I can tell that it had a lot of creativity.

Cons: I can't tell how to play & progress. I just kinda switched things around randomly. I got stuck at the camera level, though arguably, I was never NOT stuck.