To break the throat wall in the sex simulation, use the stroke feat or manually move the sub’s head for extra leverage. We know this can be unclear and are considering adding a progress bar to show throat wall progress. Would this help?
SOULCOOM
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Ms. Creamveil suggests rebuilding your strength—either by walking or using the weights downstairs. Then the front door is supposed to unlock and you get to walk to the farm, work some jobs, go to town and meet more of the Fate. But the front door was as far as we could go on our current budget. If you enjoyed the experience, please consider leaving a review—it helps us keep developing the game.
Thanks.
Hello, the Android version is available on our other page:
https://soulcoom.itch.io/soulcoom-dev
Hello, thank you for the donation. I see the confusion. Our game is available for download here and donations are open but to play the game you need a subscription from either Patreon or Subscribestar. Considering what you've gone through here though, would you please come to the discord and create a support ticket with your issue? My guy Nico will hook you up with a month and some extra access, just refer to this thread here please.
That's very good feedback thank you. Have you tried the automation button in the top right? It's the button that looks like the "unknown" pokemon. It activates a bit of an auto-fuck in any position. Although I agree we need to revisit how the scenes appear before you, I'd rather tie the mouse movement to control the "Steering" of the automation if that makes sense. It's something i've been thinking about for a while, and as we develop this new sex position (not mentioned here on itch) it's becoming more obvious that steering the automation of the penetration should be the default and switching to guns (manual) should be the secondary option.
I see. There is an automation button located in the top right? Have you tried this? It automates the movement to a small musical timing minigame.
As for the gameplay cycle, the game demo is more of a technological demonstration of our engine. I understand it feels a bit "floaty" but I would ask for your patience until our "Dialogue Battle" System arrives with Story mode and an open world that you can learn more about on the Patreon. Please see our roadmap for more info.
Not sure what happened to the links but here it is;
https://discord.gg/FSNdJrNwPH

