Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sorskoot

26
Posts
31
Followers
21
Following
A member registered Mar 21, 2020 · View creator page →

Creator of

Recent community posts

Thank you very much for the feedback. I’ll try and figure out why the stairs might not have worked. I don’t think you are doing something wrong. Because of the time constraints of the jam the game is not finished and not tested as much as I would like.

Thanks! I’m honestly shocked that it didn’t even cross my mind to use up to jump. If I’ll continue this game it’ll be the first thing I’ll add.

Thanks for playing. There should be 7 levels, where each level ends when you reach the crystal. Starting very easily, but I’ve heard the last one is pretty hard. Unfortunately, I ran out of time in the jam to add more levels or even a nice message at the end of the game, so you might have hit the end.

Thanks for reporting! You’re right, something must have changed on the Itch.io side or in the APIs. The game doesn’t start in fullscreen anymore when switching to VR. I’ll see if there’s an easy fix for it.

Video of the game => https://youtube.com/shorts/OpFQ3efKfxo

Cool, thanks. I didn’t know it was possible to do that.

Thank you for your feedback. The game is a VR game and only works on Meta Quest 2. Since I haven’t tried running the game on my phone, did it do anything?

I’m not sure why the video of the game isn’t shown here, but in case you just want to see some gameplay => https://www.youtube.com/watch?v=CQmBrqE2zME

now sound now good?

It should be fixed now.

I’ve created an update that fixes the issues.

I’ve looked into it. It seems SoundCloud, which is used for the music, has changed the authorization. I have to see if I can fix this or change it. It might mean players have to login with a SoundCloud account and I don’t want that.

Sorry, I wasn’t clear in the description. It’s updated now. Thanks for the interest anyway :)

The game is VR only, built using OpenXR. HTML5 (WebXR) is not going to work in this case, since that is slightly different. I could try and build a Windows VR version if that helps?

Unfortunately, the game is not done. But I learned a lot about how to use OpenXR and the XR Interaction Toolkit in Unity.

Just released an updated version. A lot of the issues are resolved. There’s also spoken instructions in the game in case of tl:dr. 🎅

I’m sorry you’re experiencing some issues. I’ve heard a few similar things and plan to address as many of them soon as possible. There will be an updated version soon. Thank you for the feedback!

Love the tool, really promising. The only feature I miss is changing the thickness of the trunk. Any plans of implementing that?

Thanks for the feedback! I added a recording of the gameplay.

Had a lot of fun bouncing around in VR. Going up was a bit hard, I felt the thrust control could be a bit more abrupt. I often missed platforms. But, overall a very fun experience.

I had some trouble figuring how to get to the top and what to do. I thought I had to touch the yellow triangles at first. Once I got the hang of moving around and moving ramps I was able to climb to the top. Fun little challenge!

I agree. If/When the game is developed further this core mechanic is going to change. It has to be more clear that you need to keep the animals alive while picking up barrels. Maybe add a certain amount of animals you need to keep alive at every stage/level or have a set time limit.

On an Oculus Quest, open the Oculus Browser and navigate to the page. Hitting play should take you to VR. I’m not entirely sure about the Rift or the Vive, but these should enter VR as soon as you hit play as well.

It try to stream as much as possible of the build. Live over at https://twitch.tv/sorskoot

I think this time I will try out PlayCanvas.