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Sonsonmushi

97
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2
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3
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16
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A member registered Feb 20, 2022 · View creator page →

Creator of

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I can't wait!!! ^^

awesome! Looking forward to it :D

Hi!! I love clicker games, and this looks interesting! I recommend going to the edit page of your game on itch.io and enabling the "fullscreen option" :3 it's very helpful

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I love the game! Art is so cute and it's very well made! I love Pixel and Magnus lol, following the story was very fun and cute. I liked the ending dialogue lol
I didn't submit my game in time for the jam so unfortunately I can't rate your game :( I hope to see more of your games in the future though!

personally I think your game is awesome! My suggestion would be to keep the crosshair on at all times. It is only visible when approaching the shop/harpoon-refill section. And so it was a bit harder to aim w/o one xD


Regardless it was a lot of fun and the music was very fitting!! I liked how getting all the turret stations improves the survivability drastically. I lost on my first playthrough but thankfully, the shop's unlock feature was permanent. I don't know if that's intentional or not, but that made a huge difference! 


I hope your Ludem Dare Game Jam goes well!

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I really like it!!! I disagree with some of what reidgillis said about difficulty. I think the difference from level 1 to level 2 is perfect for a tutorial/easy mode. Level 1 only has down-beats and Level 2 implements hitting notes on up-beats. I am gonna play Level 3 and see what that's like. This makes me wanna play some Muse Dash hahaha xD I haven't played that in what feels like years now ;o

Okay- my review of level 3 itself is that the sorta "swing" beats don't really "feel right" when split between two players. I think partially is due to the very quiet and fast drum-hit sound effect, but I think even if the sound "matched more" to make the rhythm clearer, splitting it between to characters will be tricky especially for these moments. I guess my suggestion there is to try to guarantee that both parts have their own rhythms that don't require hearing the other character's part to make it work. If that made sense hopefully.

Regardless, this is extremely impressive!! Music games feel so difficult to make honestly, I'm amazed with your team for pulling this off! :O I also love the cat sounds for "ready? ... start!" lol so cute xD

Cute concept, very silly capybara and the cursor here to help lol ^^
I was stuck on the second level though. I think the jelly is bugged. I managed to figure out putting jelly on the brick wall, but Capy just phases right through the jelly (I assume it's meant to act as a platform?)
There's some other bugs with spawning items as well, such as if you begin spawning an item with 'trampoline' selected, if you start changing the selection in prep. to, say, a rocket, by the end of the button-spawn sequence, the item spawned ends up being the rocket instead of the trampoline. 

I liked the story, very cute!! The various minigames was also pretty fun.

Absolutely amazing job!! I love the game. It's so cute and cozy, I love the vibes lol
The gameplay is very responsive/"snappy" and feels very... opposite of pixels? smooth? and pastille/warm colors (I'm not an artist idk how to describe it lol). Basically I love all the bright colors.

I also love collectibles and the postcards are a really clever way to implement an achievements type of mechanic!! If your team wants to develop the game any further, an idea that came to mind is for the postcards, when you unlock one--- in Collectibles, the unlocked postcards can be indicated by having the top part of the letter opened, and we can now see part of the Postcard and its circle icon inside sticking out of it if that makes sense. 

Anyway, tysm for making your guys' game!!

I'm still in the main menu, and I already love this game lol. So well done!! The buttons, the sound effects from hovering over them, the Collection menu- this is incredible truly.

Even having this very pretty font as I'm typing in the comments, is very nice :o Good job to your team!!! So good-

Very cute character and world! I love the music, is very peaceful and enjoyable. There is the issue with the WASD -> ZQSD configuration, but overall was a very enjoyable experience! Cozy vibes for sure.

Hi!! Good job on all the progress and effort put into your game!! I love the concept
Sadly, the game seems to be bugged on my end. The hitboxes dont seem to match with any of the terrain so I can just move everywhere. At the same time, I end up walking into something, but then can no longer walk out of it. Things along those lines.
I hope this is helpful!

Hey, awesome job!!!!! I'm sure your game has grown a lot since I played it from the game jam ^^

Amazing game!!! Some of the mechanics frustrated me where dashing to shrimpy mid-air resulted in some weird stuff, resulting in dying... But I understand it's difficult to code all these physics, and you did such an amazing job at it :O Truly impressive
I wanted to get to the end to see what the story would be, but sadly one of those weird mid-air dashes resulted in me dying near the very end and I'm too tilted now lol
My suggestion would be to create some checkpoint(s)!!! Then at the end of the game, you can have a "normal" or "challenge" mode option to disable them if you want it to be one super long unforgiving obby. Personally I like checkmarks though
I give it 8 out 5 Sonson Stars!!!

it's all good! I saw that you put them in the game-page itself which is also good. I also got confused by the different places to leave comments on itch.io!

THANK YOU SO MUCH!!!! thats so kind of you!!!!!!

I appreciate this comment, and no worries on forgetting to comment during the jam! I was commenting during it too, and got so exhausted being up at like 4 am lol, that I was rating games and completely forgetting to comment as well

Hi everyone, thank you so much for playing!! The comments have mentioned several bugs. We were aware of them. My team forgot to add them into our description when we posted our game (posted it just minutes before the submission period ended lol ;p)
Thank you so much for all the feedback, and sorry again about the bugs!! ;o   We do plan on polishing the game up and fixing these bugs post-jam :)

Thank you for playing!!! I started leaving this same type of comment to everyone lol, but yeah sorry about the bugs haha xD   

We also want to fix them lol ;o  Couldn't quite figure it out this time around but hopefully we'll update the game after the jam ends!

Thanks for playing and commenting! Sorry about the bugs, I believe that bug is present in every single level sadly lol. We couldn't get the level reset functions to work properly. We appreciate you playing though :3

Thank you! And yes, sadly, we have quite a few game breaking bugs in here such as the ones you mentioned. If we could get the level restart function to work properly, I think it would help a lot. Thank you once again for commenting, playing, and reviewing!!

Thanks for playing and for feedback! Yeah, the game is meant to only take a couple minutes. It's mostly some of our game-breaking bugs that makes it difficult to progress through comfortably. It's a good idea to let players know how many levels there are, thank you!!

We originally had it so that the enemies can detect you from afar, but it was too far and messed with certain levels. We wanted the main character to feel more like a spy/assassin, allowing you to have greater vision over the enemy and kill the enemies safely. It may seem too easy with this, but the idea was to have more difficult positioned levels, so that you have to find ways to run behind the enemy in order to position safely and kill them. Too much to fit into one game jam sadly, but I am glad you had fun!

thank you!! Wow your game looks awesome. An fps shooter time-loop it looks like? :D

Hey! Does this asset/script work in Game Maker? Sorry I'm pretty new idk how to tell lol

yes I'm in the game jam server!! Under Sonsonmushi as my name there as well :)

Thank you so much!!!!! And yes, I can try and upload a download version for ya later! ^>^

The song itself is crackly so that might be how it actually is supposed to be. The song changes to a non-crackly version when you press Start Game. Could you DM me what it sounds like on discord? 

Thank you!!!!!

lol!! I think it's a cool button, it's just that it's already on the home screen button so that might be why it doesn't do anything there xD

Is it in the pause menu in-game or something? That would make sense!! Also your music is a BOP!!! Did you make it?

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I forgot to leave a comment because I played this before the voting period started, but I love your game!! I was actually talking to my partner about a very similar concept the night before I found your game and it was really cool to see

Wow amazing game!! I saw in the comments this was your first time making a game as well, and that's really awesome. 

yayyy for future updates! And of course no problem!!! I have more mechanic/ideas for the future if and when you're ready for them as well :D

Really love this game haha

I agree, I have some... bad memories of being called that word and it can be used quite negatively. I didn't realize it was a general greeting in other parts of the world, though the game didn't give that impression- I think it was used how it's used negatively

Aside from that, I loved the music game and other aspects of it!

That was amazing!!! I really liked it, actually. The music was amazing, some bits of the humor was very enjoyable as well, and I really love the art!! Really awesome work, I hope you continue :D
I wish the dialogues were more complete but I understand w/ the scope of the game jam and all

That was amazing!!! I really liked it, actually. The music was amazing, some bits of the humor was very enjoyable as well, and I really love the art!! Really awesome work, I hope you continue :D
I wish the dialogues were more complete but I understand w/ the scope of the game jam and all

The dragon is so cute and I love the art all around!! I want to live there

I love it!! The animals having a unique ability reminds me of many classic pokemon games where you can use a pokemon to either fly, swim, dive, cut etc. Very peaceful vibes and would love to see more!!!
I would add a "return" text on the ship so people know not to instantly exit by accident, but obviously considering the game jam time frame, it's very impressive you made all this during the jam!

Thank you!!

I'll take a look at the shop hints next time!!! I just finished playing again hehe ^>^

I want to recommend (if you continue building the game) to make flying units pass over rocks and little guys themselves. The collisions weren't really making sense with them and it made the very cute Little Koog guy or whatever (dog w/ bow :3 ) not as fun to play, but I LOVED the feature (I dont wanna spoil in comments haha)

For that above reason, it made the "my real name's John McGuy" better, which essentially was the same role as the Little Koog but worked better due to not having to have a reliable flying mechanic as much (but they also still struggled with the collisions).

Some collision issues also applied to things like Butter guys and becomes more noticeable with the red rarity guys and on, but for Butter specifically it worked due to butter being slippery lol

I agree, it's really amazing and has tons of replayability and can be built on quite a lot! I like the shop and how the things are spread out though, it's really aesthetically pleasing to me

This game is so cute and I think the drawings of the dust beating up the roomba when you win is so funny hahahaha
I already rated and played a few days ago but had to show my boyfriend as well lmao and it's somehow so relatable to real life dust escaping my broom when I'm trying to sweep lol

I think the message came across! Very sweet.