Oh That's Awesome!!! Thanks!!!! I'll get that fixed stat!
SonikBuster
Creator of
Recent community posts
Firstly - Thank you so much for playing my game ^.^ That's awesome, and I appreciate it.
To answer a few things:
The gargling sounds are not supposed to be 'pleasant'. They're supposed to be silly. =^.^=
In order to retrace you can hit ESC so that you don't lose your progress. Sorry that I wasn't able to get a note in for it.
I had fixed the disappearing text on the tutorial previously, but it sounds like I broke it again with having to redo some things. The "pay attention" is because although you have tutorial instructions I don't give away exactly how navigation interacts with other objects. ;-) Duck Physics are simple, but fun.
I'm not sure what to do about the game being small on the itch.io page to be honest. My existing skills are primarily in art, music, and storytelling moreso than coding. I'm sure I'll figure it out though. This is my first Jam as a solo dev; so I'm pretty happy with how far I made it in just a few days <3
Thanks again for playing, and the feedback!
Farm to Cup has very solid expression of the game jam theme. It really shines with its engaging and motivational gameplay. The visuals are very clean - the limited palette is fun, and the UI is quickly understood with the interactive tutorial system. The purchasable bean blends make for an interesting dynamic. What a very solid jam game <3
Suggestions: I think that having a couple of different designs for the beans could make it easier to identify different types of coffee - perhaps 5 so that you can easily correlate the information in the balance readout to check beans based on their strongest attributes. [if they have more than one maxed out stat then perhaps a 6ths design to show that it has more than one powerful attribute. This is more a quality of life/ease of use suggestion.
Do you intend to finish this game?
What would you do if you had a bit more time?
Note: In regard to AI Integrity and full transparency although I did NOT use AI to generate art, music, story, or code for this game I did consult with an AI as a guide for the game engine I used, and I also used it to identify potential issues with my code, and to assist with operating ffmpeg to convert my Aseprite cutscene animations into high quality video files to maintain the integrity of the pixel art.
As required RE: the submission rules for the Jamlytics Game Jam I disclosed this information prior to submission, and again here now for you.

In a world where extreme violence is commonplace humanity has desperately tried to create a sense of security and comfort in a post-nuclear Earth. However, like many things, those on a quest to do good soon found themselves thrown into an uncanny situation that give a whole new kind of meaning to the phrase "Kill you with Kindness."
A game my team and I made for the Yogscast Game Jam!
Our Team : DarkianMaker - Programming and Lead Level Designer SonikBuster - Soundtrack, Video, and 2D Art Afiq "Mutasionisis" Yusof - 3D Modeling MerleyMonster - Assistant Level Designer Alexzen - Audio Middleware Engineering [That, sadly, we didn't have time to implement.]
The Friendsgiving Wars: A Game of Aggressive Benevolence
Let us know what you think <3 What do you like? What could we improve?
-Sonik
I'd love to hear what you think of the game our team made <3 We'd like to do more with it so feedback would be SUPER helpful. https://darkianmaker.itch.io/the-friendsgiving-wars
Even Moar Music peoples looking to jam out!!! ;-D
I wrote this set of songs for the Global Game Jam this year: https://soundcloud.com/djsbk/solar-flare
@Sonikbuster on Twitter/Facebook/Spotify/Soundcloud




