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A jam submission

The Bucket DogView game page

Slurp, Barf, Bounce, and Duck your way home.
Submitted by SonikBuster — 4 hours, 50 minutes before the deadline
Rated by 2 people so far
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The Bucket Dog's itch.io page

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Theme interpretation
The Bucket Dog has a natural case of the dog zoomies when he trips and becomes stuck in a bucket. He was going so fast that he became permanently merged with the bucket. This has resulted in him becoming The Bucket Dog. He now has Bucket-Based Dog Powers, but doesn't know how to navigate them as a freshly minted Bucket Dog. However, with the help of an obnoxious narrator and YOU he might be able to navigate how to move as a Bucket Dog instead of a Dog-Dog.

Players Notice
Bucket-Based Dog Powers are complimented by duck physics.
I am a huge fan of show-not-tell storytelling and gaming. I'm not going to tell you everything - only what you need to know. My game is the same. Pay close attention to the narrator for controls, but it's up to you to figure out how they affect you and the world around you.

This is a demo so I decided just to make one squeaky clean level. For those who may be interested - I DO intend to continue working on this project. In order not to scope myself as a solo dev I made one level, but after having my kid, my husband, and my friends playtesting it - I'll spoil that the true ending of the demo isn't a happy homecoming - The Bucket Dog gets abDUCKted... Shenanigans ensue.

I want to make a game that is comedic, but also helps improve critical thinking skills, and literacy in a way that isn't edutainment - let the storytelling speak for itself.

Development Software
Construct 3, and Aesprite

Accessibility
I was originally using Dyslexicon - a font that I created based on the Dyslexei Font, but for use in Pixel Art. I ran into an issue with it because the engine stopped using the font, and I wasn't able to resolve it. I would be more than happy to send you a copy of the Dyslexicon font that I made.

I also wanted to make something that encourages critical thinking, and literacy skills without the feeling of it being work. If people love the game, enjoy the environment of it, enjoy the gameplay, and are captivated by the story they will learn naturally.

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Comments

Submitted

There are so much descriptions for a short game. It was hard to figure out how to play at first(it may be hard for me only because I don't like reading), I was immediately explore the level as soon as I got the ability to move around, not realizing that I miss some objectives.

The game got a good story, but I feel like it struggled to tell the story at some points. The gameplay was admirable, but shame, I got to do just a few things in it.

Overall, a beautiful game, there are always room for improvement in expressing ideas through game designs.