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SomeGuySam

18
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2
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A member registered Jan 22, 2018

Recent community posts

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Pretty fun game, can feel a bit clunky but I think that's part of it's charm. I will say, it would be nice to have some way of escaping the police, as it is you are pretty much powerless as soon as they spot you, since they arrest you from a distance. 

Fun game, scared me way more than I'd like to admit tbh...

Wow, absolutely taken aback, stunning game.

-The visual style is incredible, it makes everything look like a painting
-Audio is amazing, the wind in the fields and echo in caves gives the world a living feeling
-The ruins and structures look grand, makes you feel very small compared to the world, in the best way possible
-The atmosphere is spot on, the giant skeletons in the cells, runis and statues all over, once again the audio, the lighting, all of it
-Drawing from both Zelda BotW and the Gothic 1 & 2(Gothic is one of my favorite game series) there is something here not enough games do well, and that is verticality. Using the Z dimension well is something that I always appreciate

Now things that could be improved
-The controls inside the little house were a bit unruly, they pretty much did the exact opposite of what I thought they would, but that sort of fixed camera movement has always been hard to do well
-Though the movement feels good mostly, the jumping is a bit clunky. I kept just missing the ledge to which I was jumping or sliding off object that I thought I should be able to stand on. It would be great do add some sort of mechanic to be able to catch on to ledges that are close enough to you, as well as a "Hang on" mechanic, though I realize that would change the quite a bit.
-I know this is not easy so really it's just a thought, but a map would be nice. Not even a dynamic mini-map, I love the clean "No HUD" look, but maybe like the Gothic games have

This game really gave me a feeling of the old Gothic games, mixed in with a bit of Dark Souls (visually & atmospherically) and Zelda, and I would absolutely love to see more. Are you planning on leaving it as a platformer, or do you have any potential plans of making it more of an RPG (Quests, combat, lore, all that jazz)? If so, cause' of course you'd need funds to do that, I'd love to support any potential campaign you might make.

In any case, great game, fantastic job, 10/10 would do parkour in high-heels again

You know, I thought this would be kind of boring or repetitive, but in the end I had an absolute blast. There is something very satisfying about watching the hair disappear, not sure why. It also has to be said, especially for a free game, the graphics are great. Incredible job, props to the devs.

What a fun little game, I had a great time. Surprisingly therapeutic to just sort of trash a bunch of stuff as well. 

What a fun short game, quite enjoyable. The movement especially feels very fluid, good job, thank you.

A very polished, well made game, reminded me of limbo a bit. I had a very nice time, thank you to the dev.

A nice little game, though I will say, with how short it was, there was a bit of unfulfilled potential. It was also very generous with the platforms and the jumps themselves were quite easy, so again, it would really benefit from a higher difficulty

Despite having some issues (which can be fun in and of themselves, though they did force me to restart the game once), the game is a blast to play. The controls and camera can be a bit wonky at first, but you get used to it after a while. One thing I will say, I would love for it to be possible to use the axe that can be found in the shed to either kill the humans or just cause more destruction; as it is, it just launched me into the air.

A fun little game, actually managed to make me laugh there at the end, did not expect that. For what it is, really enjoyable, great job :D

I had so much fun playing this game, just messing with the different combinations and physics. Even though what you can do is quite limited, I spent quite a bit of time with it, so I'm looking forward to seeing the full game. one thing I will say, the combat could use some work; as it is, just holding down the left mouse button can get a bit dull, but I'm sure this will improve

Thank you, and I hope you have a smooth development process.

This game has some great atmosphere. The color scheme gives it a very grimey, run down look, perfect for a horror game. One thing I will say, the camera feels a bit floaty, though I'm not sure if that's by design, if not it feels kind of weird. Other thank that I had a good time, thank you for the demo, and good luck!

I like the premise of a horror game set in an animation studio, and there is some great potential with monsters associated with that. I do have to say though, considering it's so short, it has quite a few bugs. On my first playthrough, the game completely skipped the part with the bear, which was kind of the main point if I understand it. The voice acting also could be a bit better, it was very quiet (I had to raise the volume in post) and could have been read a bit more clearly, but I appreciate the fact that it was there. All in all, I'm looking forward to what the next episode will have in store.

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This game has some real potential. It's a great concept, though maybe not as in intuitive as the first one; it's difficult to make placing notes as fun or intuitive as painting. That being said, I still had a really good time, even though I know nothing about making music (Which clearly shows). Add more instruments, longer tracks, the ability to save, more npcs and progression and this game will be a ton of fun.

A great little game, I have to say. I adore the retro esthetic you've opted for, it gives the game a very simple yet polished feel. It definitely has a lot of atmosphere, but I will say that it could do with being a bit scarier. Maybe if it had a bit longer to build up an atmosphere it would have been more effective... Still, a very solid game, thank you to the developers. If you're interested, feel free to check out my playthrough of it. 

A great little game, I enjoyed it quite a lot. It is a bit short and the maze part is a little repetitive, maybe it should be more of a challenge, but considering it was done for a game jam, very impressive.

 While the game is quite short, it has a very heavy atmosphere. The retro based visual design I think works very well, as well as the audio design being quite creepy and gross in all the right ways. If anyone does not feel like playing through it themselves, in my playthrough I do manage to get (what I think is) the main ending, though I'm not sure what the other ones are. Thank you to Borja Zoroza for making such a nicely put together game and putting out here for us to enjoy. Cheers.