Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Solohack3r Studios

47
Posts
9
Topics
42
Followers
7
Following
A member registered Sep 07, 2021 · View creator page →

Creator of

Recent community posts

Super cool!

This is awesome! Love the retro style. Great work as always Caz!

An open world RPG with 10 different classes to choose from, 1 evil cult to defeat, & 1 massive world to explore. Coming soon to Steam.

Back the game on Kickstarter to reserve your early access copy for as low as $10! Check it out here on Kickstarter, and here on Itch.

Using this amazing set in my upcoming Steam game Suramon. Also looking forward to the modern scifi sets! 😊

(1 edit)

I'm having the same problem. I don't think MZ is causing the problem. I'm on 1.6.1 and in the template demo it works fine. Yet in my project it lags until it's completely frozen. I actually think its the latest Visustella plugins. Because when I disabled them in my project, the lag dropped considerably. It still lagged but not bad, and it allowed me to actually close it. I can't even close the relationship window when the Core and Events Move plugins are enabled. I would rollback my plugin versions but I'm afraid of breaking the other scripts in this pack.

EDIT: I tried copying the original plugin files from the template demo and it's still lagging. Yet the demo itself doesn't lag. I'm puzzled.

Oooooh! I get it now! It needed the <Self> added to those couple switches and one variable. I had followed the instructions and named everything reserved. Now it's working after I just changed those names and added the self tag. You are a genius Caz! Hopefully I have no other issues. lol

It's not happening in vanilla, but it is in mine. I copied everything exactly, and the only things that needed to be changed were the map ID numbers. So I'm definitely puzzled. If I can't fix it I guess it will be a feature. Easy watering lol

Hello Caz! Just purchased this pack and already love it. It took me a few hours to get it working. I spent about an hour with the crops not growing, failing to realize I needed to edit the map teleport inside the Overnight Crop Growth event lol. Now it's working fine.. except for one weird issue. When watering one crop, they are all watered at once automatically. It's weird because I've copied over everything exactly. Can't figure out why this is happening. No matter how many crops are planted, watering one instantly waters them all. Any ideas how I fix this?

This would be a huge plus for people like me who aren't the best at mapping. Hoping one day there are sample maps included!

Awesome! Looking forward to it. :) 

A little late to update but Knightblade is available on Google Play!

I'm also looking forward to the SciFi Modern RTP. I can't wait to make a life-sim or GTA style game with it. I have so many ideas. lol In the mean time I'm working on using the current Pixel Fantasy set for a project. Maybe your farming templates too. Amazing work as always Caz.

PS: For your farming template the RTP sprites were edited so they can use the tools. Would it be possible to add the tools to the Pixel Fantasy sprites as well?

Does this include battlers as well? Thinking of doing a Christmas game. Santa casting magic during battles would be fun.

Any chance of a sample project being released for RPG Maker MZ as well? 

These are awesome. Always looking for more interiors that match the Pokémon style. These will work nicely alongside the original interiors. Amazing work!

Gorgeous set. Really goes well with the older sets as well. Amazing work as usual!

(1 edit)

Okay cool. Me too. Recently I got into it because of a certain engine I'll be using that's only compatible with XP. I was surprised to see how different the tileset and sprite requirements are. 

I just checked, they are not compatible sadly. XP uses 32x32 sprites but with an extra animation. There are converters that can convert the sprites from VX and to XP and they work fine after I did that. But the tilesets are another story. XP uses one sheet for an entire tileset, no more than 256 wide. The only way I could get it to work, was to use another converter I found that runs inside MV and converts the MV tilesets into XP. It pops out one sheet and it does work, but sadly the auto tiles don't work. No water at all. 

Beautiful! Love this set. Reminds me of Stardew + Pokémon. 

Are the tilesets and sprites from this set compatible with RPG Maker XP?

Can these be used commercially? And in RPG Maker XP? 

Can't wait. Really looking forward to it! I'm also mulling using the current Pixel Fantasy sets for my next game. 😊

Any update on this? A replacement of the modern city tiles would be a dream come true. Love your work Caz.

How would I add this amazing character to RPG Maker MZ? Do I need to resize the sheet? MZ uses 48x48 sprites.

In Beast Slayer, you will embark on a thrilling adventure in an 8-bit open world where monsters roam free. As a skilled hunter, your mission is to track down and defeat the most dangerous beasts, each with its own unique strengths and weaknesses. With 8 different classes (and genders) to choose from, with varying skills and spells, each time you play will be different. You'll be able to create the character of your dreams. Plus you get to feel the retro nostalgia as you listen to an epic 8-bit soundtrack while flying on the wings of a dragon.

Check out the game here!


Awesome! Thanks! I'll be buying the whole set soon for a monster capture commerical game in 2023. Basically medieval pokemon, so this will be perfect for that.

(1 edit)

Hey, awesome looking set as always! How do the side view battlers function in RPG Maker? Are they animated like the players characters, or designed to be static like the default monsters/enemies? I ask because I'd like to use some as enemies, and some as the players party members (which you can't do with the default ones as they are just flat images, and too big compared to the characters).

Thanks! Hope you enjoy it :)

It's been a long time coming, but you can now purchase Knightblade directly from Itch! If you don't use Steam, or prefer to run the game right from a zip without installing it, this is the way to go!

Get it here!


Hope you enjoy the game!

-Nick

Hey everyone!

Just wanted to let you know my next game has been officially announced, and a campaign is underway. My new game is a cyberpunk open world RPG titled "Neopunk". I can't wait to share more with you soon! Here's the page on itch, and here is where you can preorder the game now.

Step into a cyberpunk world of the future. Start a new life as an agender mercenary who moves to the dark and neon lit streets of Kaanalos City. Choose your AI companion boyfriend or girlfriend, and pick up your gun: you'll need it. Help solve murders for the KCPD. Take on assassination contracts for the mob. Learn the secret dealings of Baxter Corp, the megacorp that controls the city. Or just deal drugs and hire prostitutes (or use the drugs yourself and kill the prostitutes to rob them). Freedom awaits you in Neopunk. Who will you be?



Thanks for your support!

-Nick

Awesome set! Will work amazing for my cyberpunk game I'm making in MZ.

These look amazing! Are they premade to work in RPG Maker, and are there food items like pizza etc?

Awesome! Thanks!

Love this set! How many sample maps are included, and do they include the city shown in the screenshots? I ask because I'm bad at mapping. Lol Also, what characters work with this set, I'm not sure if the RTP sprites would work size-wise. Thanks!

I'd also buy the sample maps. They are stunning!

Is it possible to buy the sample maps used for the exterior and interior sets? They are amazing.

Okay, no problem. Probably wouldn't be that hard to replicate them anyway because of the beautiful simplicity of the set. Reminds me so much of Gen 3 Pokemon. I'm in love with it!

Would it be possible to get the sample maps you used for the screenshots too? Your mapping is fantastic.

In the future a mobile port is coming! No estimated timeline for that yet tho.

There isn't a named character, as the MC is whatever the player chooses for a name. Knightblade is the name of the iconic weapon in the game with its own lore. I was going to change it as it was just a working title, but after the game went viral on Kickstarter, the name stuck. I didn't want to change it after all the success I had on there.

Plus now it's technically released and has a growing community on Steam and Reddit, so the name stuck. 😂