Incredibly polished fun and unique game and the swarming and flocking code worked very well:) Congrats!
Sol Productions
Creator of
Recent community posts
So thanks for the info
-The pixel art sprites were taken from an asset pack and scaled in gamemaker so tough luck
- I honestly did not have time to make multiple enemys or sprites cause i missed out on a day of the jam
-as i said i did not have time to make assets so i borrowed some anyways this jam was very casual for me
-The player could use some work and it does have accel/deccel but its very subtle as well as friction.
However thank you very much for checking my game out and giving me feedback!
Good luck on your gamedev journey, Sol
So i've done a jam and i think it is key to keep the game small. If you overscope your cooked as hell. Also if you go in a team keep it to 4 members max because more than that gets really crazy. If your working solo reuse code and assets where you can like a simple collision script would really help you if you've already made it.
Hope this helps and good luck with the jam!

