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solar

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A member registered May 05, 2018

Recent community posts

(4 edits)

made me procrastinate my essays into oblivion but it's ok because i've gotten to a high score of 14266. also i did well on the essays but more importantly 14K SCORE BAYBEE LET'S GOOOO edit: 21219! i've now seen what comes after diamond!

also it's really minor but i like the change from suikagame proper where you can now stack grist anywhere, even overlapping with your dropper, as long as they don't fall out of the container. i've been able to save a few games this way and it is exhilarating, and also it's really funny to desperately spam the spacebar for just a few more points as you see a piece teeter over the edge.

this has lead to a couple instances of losing very early on when the grists get jammed into each other exactly wrong and one of them clips out of bounds, killing me instantly. please never patch this. it's perfect.

it seems like a glitch but it's also REALLY fun to strategize around so i'm also not complaining

i love this game so much its SOFT i wish i could play more of it. 10/10

(also the 8bit synth is so satisfying oooooo)

okay where do i even START. amazingly cute art style, really chill and catchy music + the sfx vibe directly with it. visuals-wise alone this is a treat, all the creative designs and really interesting background storytelling made playing through it super worthwhile. the pastels are really neat, i love how the room slowly breaks down, the twist at the end with the L49 boss, the obligatory two-stage boss battle with really great enemy design, it's all so good

and gameplay-wise it's great too! some levels were a bit frustrating, and i bashed my head against L29 in particular for a while, but i was never actively angry at the game. if anything, it just gave me more time to think on some of the stuff i wanted to say about it! for example, it's a really clever twist to have it so that you have to manage every single projectile simultaneously - it adds a really interesting layer to the gameplay where i was actively trying to calculate whether to activate the extra projectiles early and risk having to bounce them all, or slowly whittle down the enemies first before activating Them Balls.

aggressively charming in the best possible way with surprising depth for a 50-level browser game. 100/10 i love it bunt girl could bunt me and i would thank her