Thank you for that feedback. You aredefinitely right about the text contrast.
The arrow colors designated the target type: planet or asteroid. For a small project like this, having the two types of resources org/inorg was overly complex. Planets and asteroids both give both types of resources, but asteroids award whichever resource is lacking the probe launch threshhold while planets are a 70/30% chance per harvest
The progress bar is a visual indicator of the score tick. The score text should have tweened to draw some attention to the change as well. I only added the progress bar so players would not question when the score would change. I'll definitely think on how to be make that more clear for future projects.
Thank you for the vod. That is a great help for real time playtesting.
Thank you again for the constructive feedback
