Cute little one-shot short story and a nice character design.
PollySoft™
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Honestly, the artwork is incredible, but the gameplay itself did nothing for me.
The pace of the action in no way feels paced for how your character moves. Everything your character does has long wind ups or is active for far too long to deal with everything being thrown at you immediately. You're thrown into the deep end and there's no sense of scaling up of difficulty at all. The game itself isn't really teaching through anything but failure. It doesn't need a tutorial or anything, but I really feel like enemy types should be introduced and spaced out better for the player to actually be able to meaningfully react to them when they start coming in mixed waves.
The struggle mechanic takes way too long to get free from, and with the sluggishness of the movement, even with i-frames it's still pretty easy to get chain grabbed when multiple enemies are on the screen.
There's good ideas here, but I really feel like some parts of the game need to be re-evaluated or else it just gets bogged down in constant grabs. Glad others seem to have enjoyed it, but it's a bit too unbalanced and frustrating for me.
Best of luck on development.
Is the milkmaid that doesn't stop screaming at me until I close out the browser a bug or am I missing something that makes her stop?
Also there's a typo on the world map. The sign that reads "North: Grugbucket, South: Brigagigagigagig." The directions are switched, you need to go SOUTH to get to Grugbucket, and NORTH for Brigagigagigagig.
I'll update the starting year every year, but the year selector is there just in case I end up late or forgetting LOL.
All of this game's big updates are honestly thanks to Toad22484's chat. They play this game every day and do 200 rolls on their stream and people suggest lots of silly things to add to the game, so sometimes I update and just add them LOL. Every new version is guaranteed to have something new, and it will likely be something random that you'll just come across while playing the game.
I don't know whether it's related to the latest update or not, but when I complete the plushie puzzle and see the scene immediately afterward, the textbox remains on screen and persists through all game states afterward including new puzzles and Game Over.
Had an absolute blast playing the demo. So much so that I only played the Monday portion because I wanna have even more to dig into once the game's finished.
This was seriously amazing. The style is incredible, the writing is snappy as hell, the music fits so well. The entire tone of what you're doing here is PERFECT. I really can't wait to see how all this winds up.
Best of luck on the rest of development. I'll be eagerly waiting to play day one.






















