there was not a donate all until this morning when some people requested it. Thanks!
SoapieTomato
Creator of
Recent community posts
different color borders are different rarity level ups. Commons increased a stat by 1 level, i commons 2, rates 3, and legendaries 5.
upgrades can be of different rarity which is why multiple spawn, choose between the three for which path you want to go. Trying to give the player agency.
donating blood both has unlocks such as upgrades or lightening and gives you blood crystals which you use to buy upgrades.
The game is based off of The Perfect Tower / Vampire survivors in which both of those games they don’t display enemy health bars, enemies just die at some point.
Thanks so much for playing! Looking to improve the game
currency system a little funky but blood crystals do come from donating blood. And 100% I want a higher prestige system I was gonna make a prestige shop where you can unlock more weapons / tower modifications (like making the tower melee and tanky), but this is the basis I had. It was for a game jam and the main part of this game was made in ~5 or so days so I apologize, but hoping good things in the future for it!
Respectfully, you have like 40 comments all saying that the game doesn't load on your PC setup and especially when it runs on most others do you think at some point its a problem with your setup?
You also seem to leave 1 star reviews due to silly stuff like using an external iframe, what for? It doesn't change your gameplay and is necessary for some game uploads.
Just curious, hope you have a good day <3
Yes! I was right when I thought this would be the best game submitted to the game jam, absolute masterclass love the artwork and the mechanic of the game, heck makes me want to make some games with similar mechanics the Conway simulation feels so good. 10/10, can’t wait to see where this game goes!
Also, I 100% get how adding too much content can make balancing really tricky on this small of a time deadline, but I would love to see this game extended another layer like The Perfect Tower where you run simulations which you gain some outside currency which you can use to get permanent simulation upgrades. Love this game
Thanks! The cat artwork, the first few were from my parents, the middle 20 from me, and the 20 endgame cats (which get really cute) one of my best friend and his siblings had a movie and draw cats night on Wednesday as a little present to have more content for the game so I appreciate them a great deal! It is the hard part to get a lot of good cat art in the short timeframe, thanks so much for playing <3
Fair Fair, I cant post it till post voting section of the Jam (so after tomorrow no updates for 2 weeks), but I'm hoping after that I can push out another layer and extend it a little more. I did add 20 new cats (5 new eggs) in a patch this morning so hoping that adds a little bit, but I get that when you get accelerated in the end it's still not too bad. Thanks for playing the game regardless <3
First of all, thanks so much to everyone that played!
Second of all, I apologize beforehand because with how saves work in these game there is a good chance the autosaver wont work bringing to a new version. I apologize greatly for this, but the game is still in development mode so I hope you stay with me as I think the game is way better to play then the previous version. Infact I tested the previous version versus now before the update and couldnt play without the QoL introduced haha.
Features added:
- Sort Cat Inventory
- Reset to 0 worlds unlocked when hydraullic reset
- Double click to equip/unequip
- Replace Weakest cat when equipping with no slots
- Boost damage proportionally upgrade, replaces stellar cat upgrade
- Finish game by collecting all of the cats
- Keep 3 cats not always keeping the right cats fixed
- Fix up endgame cat eggs (weapon / not a cat are swapped)
- Active Egg Autobuyer not being set right / overbuying
Dang, not something I've seen before. Thanks for playing my game and getting that far though <3 any reasonable guess as to why or at what stage it broke (Like right after a hydraulic press?) You should be reset after going below 0 and the only way I've seen negative is if you're below 0 and have no cats equipped. Still I'll investigate it and hopefully patch it tonight <3
Yeah, I had a bit of a struggle coming up with unique challenges and what I went for is some restrictions that would force people to maybe learn the mechanics of certain elements individually or other parts like exact specifics of air scaling, but the biggest thing is that I regret not making at least some of the later challenges like really hard in some strategy way, I just didn't want there to be a bar of entry so that people who couldn't find the strategy wouldn't finish the game, but I guess that's the point a little of strategy games. Ideally the challenges make you learn how elements are optimized to be ready for another reset layer I wanted to put after you hit the stone where everything is elevated and now you should be using the upgrades in proper strategies
Definitely agree and thanks for playing <3. Was trying to make the originality in the energy mechanic and how that lets you buy upgrades, and couldn’t think of how to do crazy UI especially in my first game (what do you even use to do those cool setups like alkahistorian? Is that a 3d grid setup you made yourself?), but I definitely will admit that throughout the start of the jam I was finishing my run of Antimatter Dimensions and had that on my mind too when first thinking up the UI<3
Yes! This is a bit relating to the balance, which I can't really adjust right now because the game jam window ended, but I will be looking into it in the future! Currently you can be looking towards the challenge tab which will give you even more upgrades to overcome and get a stronger multiplier. The reason this happens is because once you unlock challenges I make it 100x times harder to fill up the bar, but give you a 200x mult which basically means you have to become 100 times stronger then you were in the pre-challenge era which can be hard to do. I want to balance this down to around 5-10 more likely, but that comes with some challenge rebalancing aswell because the reason this wall exists is to incentivize checking out the challenges tab before just pushing to reach the end of the game. Thanks a lot for playing the game and hoping to touch this in future updates and making user experience overall better <3
If every time you are flipping back between brick and shooting mode you are fighting your previous iteration then this is such a sick concept to continually feel way stronger every iteration. (Also I thought for a bit there werent any modifiers for the bricks, but just seemed their prices was insanely high scaled, dont know if the shooting gun and the bricks have the save modifier price they both increase?)
Edit: also definitely on me, but you can decrease a value with an uprade because of higher dark matter, for instance had 25 replicate chance, clicked on it -> 4% chance
Trying to figure how to play the game? It seems that I start with 0 energy to buy things and clicking turn energy to matter just gives me -1 matter so not sure where it goes from there? Was impressed tho there seems to be a lot in play on the screen so I think if I figured it out it could prolly go a decent ways
I pushed it down to 39 if you refresh it should be updated soon! Thanks for the feedback, it was sort of intentional because theres a puzzle like upgrade system where you could upgrade in a certain order to pass the timewall as it would give you higher values, but a lot of people were hitting the 39 timewall so I lowered it
Yep! Theres a bit of a timewall there if where you can either wait it out or look for a couple strategies interms of upgrade order. Maybe try getting as much terraform before trying some different upgrades and thats the start to the usual strategy, or you can join the incremental game jam discord where its talked about it a good amount or my discord which I can try to help, but just look around for which order your upgrading based on the terraform upgrades, good luck and thanks <3
Sure, I was trying to find a way which you could grind outside of challenges though to make challenges easier rather then just making challenges universally the same difficulty. I could make it so you have to re-earn the philosopher milestones which could be interesting, but might not affect much or maybe it would make sense to give a reduced version of your multiplier like challenge 7.
God I love the concept of a reverse tower defense where your towers buff the minions instead of hurting them. Is the healers in the game increasing the max health of the minions? Hard to tell a little bit, would be cool if we had some way to see the stats of an individual minion.
Edit: God this game is so speedrunable its lovely, got my time down to about 14:00 on my second run its fun as hell. 3rd run down to 11:27, might do some optimizations later really want to be able to do 5 bosses in less then 10 minutes
Edit 2: Ayo got down to 8:50 with better generator efficiency, could prolly do better with more precision, but its a good amount for now. Used a spreadsheet to try to calculate some values: https://docs.google.com/spreadsheets/d/1Ze466EOK3kJqIkh74YJGuM4sHGfV0CEVXZZ7PXKE...
Okay gonna stop keep putting edits, but here are my new Scores: 7:31 for 5th run
Yep! If you want you can add me on discord @soapietomato or join the game jam discord at https://discord.gg/uvqh7KQg where I'm helping some people with current save problems, itd be so much help to get that save (If you can dm me on itch thats great too, but not sure), or you can just link a pastebin of the save. Thanks <3
Yep I agree, due to the scaling multipliers energy can get out of hand and engulf the challenges, so I'm looking to up their requirements to reasonable numbers just dont want to scale it too high so I put it there as the base values for now and want to collect some data before setting them too high, thanks for playing! <3
Edit: Challenges are somewhat harder now, but still want to up the values, if anyone has suggestions for around what values they could get to in a reasonable time in a challenge that would be great!