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snykyninja

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A member registered Jun 21, 2019 · View creator page →

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I was able to get the characters in range of each other, as they do not move if you are attacking. However, there does not appear to be any damage, and I could not figure out the attack controls of the second character.

Not going to lie, the player healthbar completely slipped my mind at least. We were having some issues with getting the player to even take damage, and by the time that was fixed I had forgotten about the healthbar to show that fact.

The walking on water thing was mostly because we were struggling to come up with level ideas and sewers was basically the best thing we could think of. In our minds, we figured that the water would be pretty shallow, but necessary for the image of a sewer. I suppose that's not immediately obvious if you're not part of the design prossess though.

This was personally my first time using unity so I'm mostly pleased that it even runs, but I'm glad you enjoyed it dispite the problems.

I have not yet. I am in the process of doing so; I just need them to let me know what their usernames are.

Yeah I did notice the difficulty issue when I was testing. I intended to make it so you lose lives when you miss a beat, but it wasn't working correctly so I took it out.

Yeah I realised that while discussing the games with others today and should now have fixed the title.

The score and multiplier should increase each time a beat is correctly hit (although the multiplier only goes up to 8), or at least they did when I was making and testing the game. 

The lives decrease when you hit the button without a beat there, but it's not very difficult and I found actually becomes easier as the game progresses and the gap becomes smaller. I was trying to make it so that lives are lost if you miss a beat, but it was being very glitchy so I decided to leave it as it was rather than risking breaking the whole thing.