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SnoopJonson

9
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A member registered Jan 12, 2024 · View creator page →

Creator of

Recent community posts

Thank you so much, I'm with you on the DS not being obvious enough it was a last minute addition that I should have made more dusty, and removed the cracks. Also im glad the difficulty struck a good balance that was hard to get right since some struggled and some had no issue. Overall thank you its high praise coming from your team

YALL GONNA FIX THIS, YALL GONNA FIXX THIIIIIS

(1 edit)

lol I forgot abt deflecting so that's on me, but I think if anything both should be in the game, since shooting is a safer way of dealing with them, while parrying will allow some risk/reward with extra damage from the deflection,  score if it were to be added in the future, etc. both something like that but ya no problem man

Movement is so slick very good job. I do have a suggestion for the enemy ball projectiles that follow you, I feel as if you should be able to shoot them so they disappear. Mainly because they are so quick, if they were slower I dont think id have the same opinion. Otherwise very nice

I like the vibes and its pretty cute, one small thing, the green section looks yellow on the map to me

I cannot bounce high enough off the squishy blob enemy to get to the first checkpoint/flag, I am hitting it with the attack but I cannot reach it

Best game ive played so far in the jam, but my hand gets tired after playing it

Sadly game does not run on windows

Thank you!
I should have mentioned it in the game, but there is a setting to adjust the sensitivity for pulling objects out called "Object yanking acceleration sensitivity"