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snitchio1

7
Posts
53
Following
A member registered Mar 13, 2022

Recent community posts

(2 edits)

By default on my machine that doesnt have any problems running games... Your game fits in a quarter window with no title bar or minimimise/maximise. 

I followed the opengl command line suggested by a 

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DanyCare

Find the Fused 240.exe file and create a shortcut from it. Right click the shortcut and the "Target" bar is where you should paste the command. Just click space after Fused 240.exe" and paste it.

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Then, the godot engine crashed when i got to the wide door.  I have the latest update, but im surprised your game is doing this.

Maybe I have some old software somewhere clashing with it? (so old I can't remember its running lol)


I love almost all of your experimental games ,(and thats a very high accolade)

I must have forgotten how safes work, you need to go past 0 each time, lol.   That's a nice game with a nice, built up, interesting ending with a good story. Thanks for the effort - a couple of years is a long time spent.

Is that chromatic abberation/lens distortion/colour distortion? that makes the safe numbers hard to read?   Why am I having a problem following the safe numbers. I've tried both ways as I presume each click is 10?   Am I doing something wrong here?

Noted once you mentioned it.  It's  "hard of hearing" mode?  Is that the specific option or does it  enable a "skip audio puzzle" during the audio puzzle?

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Audio puzzles... no thanks, we don't all discern beep bip beepey bop.  They are overused in games for sure.

i played your "game" for 1 minute, but because of zero graphics optimization, gpu was cooking at 40fps for a 1998 effect game, no matter which option.  Is it really difficult to fix the built in gpu options to actually do something?  Yours is not the only game that abuses gpu's.  I expect its the layers/shaders/effects giving easy nice, (time efficient) looks, at expense of gpu?  Is it possible to fix or can I tweak it in a menu somewhere?

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Very interesting game that really could do with a significant remake.

I think it's a unique style or a known style with an orientation twist.  

I spent hours on it.   Even though eventually i hacked the code to get lots of "the hardest to earn currency"  I dont think there was an endgame state to be had.   Ah, and using ye olde  adventure game studio to make it was very clever, in my not-a-game-dev opinion.

:)

I also remember playing LA SOL so long ago. Probably only found it from AGS website at the time.  GRBLEX was interesting as well.

Please keep up the good work.