i normally hate games like this, but this game is really, really good. One suggestion I have is to change the font on the monitors, or at least make the text bigger. It's not normally a problem, but I'll give an example where it is. I was playing this game a lot on my PC and wanted to get it on my windows handheld called the GPD Win 2. I had to drop the render resolution down to 80% to get a solid 30-40fps (i assume performance will get better over time so i wont even bother suggesting it). This makes the game nearly unplayable now because all of the text is way too pixelated to read due to the kind of font and how small it is, despite having a completely playable performance
Snikabarz
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Edit: commenting out the save feature on save and quit gets the button to work, is there anyway to get the save feature working on phones?
Hey, Sorry to bother you again. I'm not sure you know the cause of this problem (probably not) but the generate new world and save and quit buttons work perfectly in the editor, but when I build it on my phone those buttons don't do anything. Is there anything like PC specific thats in the code for those buttons?I was using this project as a base for my mobile game, I ran into an issue with the controls. I'm not too sure how to have scroll wheel as a mobile control button, and I'm also not really sure how to change it from scroll wheel to just buttons on the keyboard instead. Do you have any clue how I could achieve this?
This feels amazing, really smooth, in a way I'd argue it feels a little better than boneworks. How did you accomplish this? For example, I'm developing my game with finalik and weapon interactor but this just feels so much better. Is there a tutorial you could do on how to make this system, or maybe even a basic asset you could release on the asset store with the basic mechanics of this? I'm dying to make something this good