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Snikabarz

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A member registered Nov 10, 2018

Recent community posts

first off, this is the single best remake of P.T. , it's so close to 1:1 and none of the others are even close to the same level. I've been pretty obsessed with P.T. since it came out, so I thought I'd write down a list of things I noticed that were off from the original, if most of these are fixed I think this will be nearly 100% on par with the original. They are all fairly small things, but all together they add up to make it feel more like a remake and less like the original

- Talking bag only works if you get the jumpscare, if you go by the jumpscare and just get back to the starting room from the crash he wont talk, in the original he does.

- The headbob is too subtle, its much more exaggerated in the original which makes the player movement feel a lot weightier

- In the "gouge it out" hall, you should be able to see the shadow of lisa following you as you come up the hall

- The lisa jumpscare itself definitely needs a little work, honestly would not be mad if in that scenario only it just played the clip from the game. That jumpscare is too well crafted to properly recreate in my opinion

- The doors look a little funky. Either they are too shiny or the normal map is messed up a bit, maybe both

- The outside door in the main area doesn't make the locked sound when you walk into it

- The flashlight range is definitely too far, very evident when you see lisa on the balcony, in the original she will be just barely illuminated making it pretty terrifying, but here she is completely lit up making it a bit goofy looking. This is also caused by the lamp on the table having too big of a range

- In the bathroom, the door should only reopen if you zoom on the mirror, just glancing at it doesn't open it in the original which makes it more of a puzzle

- In the speedy red loop, different music should play depending on which direction the player is looking in

- The blood from the fridge should cover the player camera

Just to clarify, don't mean for any of this to be hating on this remake. It is genuinely amazing. It's just SO close to being perfect and I want to see it be the first remake to do it

i normally hate games like this, but this game is really, really good. One suggestion I have is to change the font on the monitors, or at least make the text bigger. It's not normally a problem, but I'll give an example where it is. I was playing this game a lot on my PC and wanted to get it on my windows handheld called the GPD Win 2. I had to drop the render resolution down to 80% to get a solid 30-40fps (i assume performance will get better over time so i wont even bother suggesting it). This makes the game nearly unplayable now because all of the text is way too pixelated to read due to the kind of font and how small it is, despite having a completely playable performance

gonna bump this again, nothing on this in over 100 days. Still extremely wanted by tons of people

Damn this looks awesome, any plans for PCVR?

(1 edit)

as much as he is being an asshole about it, he's right. For his P.T. remake,  all of the models(including the entire hallway)/textures/sounds are actually just ripped out of P.T.'s files. Putting it behind a paywall is not only illegal, but just morally wrong since he didn't make any of those assets

this is not yours lmao stop trying to take credit for Radius Gordello's work. It's good that you re-uploaded it but you have listed "it took me 2 years to make" when you have put no work into this

I like the idea of making a more finished ricochet, but lack of content makes it boring after 5 minutes of playing

Thank you, I'll look into it

This feels amazing, really smooth, in a way I'd argue it feels a little better than boneworks. How did you accomplish this? For example, I'm developing my game with finalik and weapon interactor but this just feels so much better. Is there a tutorial you could do on how to make this system, or maybe even a basic asset you could release on the asset store with the basic mechanics of this? I'm dying to make something this good

could you make this for normal pc vr? Looks cool if it was

Would be cool if this made for Steamvr, mobile vr just doesn't cut it anymore

The game was very well done, but I had 2 problems. 1 is it says best played with a controller, but after connecting my controller the game clearly has no controller support at all. 2. is the unbearably low FOV

Yo I know this stuff is pretty old, but where can I download that?

I have p.t. on my ps4. I play it all the time, and I've remade it twice.  I know the entire game by memory even.

Bro literally almost everything you just said  is supposed to happen, other than the shadows and the RMB. I found the shadows can be caused by having it at low settings,  and the rmb thing is a glitch that does need to be fixed.

the headbob bothers me*

Please fix the flashlight and the headbob, the flashlight barely does anything in the dark parts of the game. The bothers me because it is not like the P.T. version

oh ok thanks man

hey, i was wondering if you could add support for Mixed reality controls.

Punity is literally not a full game Its 1 hallway it doesnt even loop in punity. Punity all together is probably like 5 minutes

Hey if you want I can give you the texture for the picture with the puzzle pieces