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snicholas

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A member registered Jan 18, 2016 · View creator page →

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The sky is bleeding.

Twenty-two years ago, the Portal Project collapsed, triggering the Great Shattering. The sky caved in and global physics broke. You are a witness to the final hours: reality has exactly eight turns left before it dies.


I have just released my first solo journaling RPG: Day Zero: The Last Transmission. It is a tense, zero-prep micro-RPG about documenting the end of the world while trying to retain your humanity. You play as an ordinary witness—a Portal Technician, Medic, Industrial Worker, or Civilian—clutching onto a personal Anchor as everything falls apart around you.

How it works:

  • Zero Prep: All you need is a d8, a d6, and something to write on. A session lasts exactly 8 turns (or until your resources hit zero).
  • Collapse Vector Matrix: Roll to generate surreal, catastrophic events. You might experience gravity fluctuating, armored convoys speeding by, or a metallic chant making your ears bleed.
  • Push Your Luck: Manage your Mental Integrity (MI) and Radio Signal (RS). You decide when to roll a Risk Test to overcome a threat. Succeed, and you hold your ground; fail, and you pay a Biological Debt.

The game is a compact, printable 2-page system available in both English and Italian. It is entirely Name Your Price.

Here the link. 

I'd love your game design feedback!

As this is my first release in the Solo RPG space, I would deeply appreciate the community's thoughts on the engine. If you give it a try, let me know:

  1. The Pacing: Does the strict 8-turn limit create the right amount of narrative tension without feeling too rushed?
  2. Resource Economy: How does the balance feel when deciding whether to push your luck on a Test, knowing you can spend 1 RS to reroll failures?

I look forward to reading your final transmissions!

Cheers!