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snekos

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A member registered Jun 26, 2021 · View creator page →

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Thanks for your comments. I'll probably not entirely follow the Game-A-Week methodology because I'm a wannabe indie gamedev and I'd like to work soon on a commercial project ! But I think this is a fantastic thing to do for anyone who wants to become serious about game development. One similar alternative is to participate frequently to game jams.

Thanks ! The "funny" thing is that my friend made the same error I made myself some years ago : trying to learn 3D animation inside a game jam ; this is probably one of the few worst thing you can do ;)

Thank you very much ! The design document was much more ambitious but the developer hasn't worked enough :)

Thank you, the artist is Yumepix https://yumepix.itch.io

You're right, for "budget" reasons, the animations of attack, planting and growing were scrapped ! And there is nearly zero tuning of the difficulty...

I'm not a fan of complicated control schemes. Nice ambiance with the introduction.

There is no game in the download.

How do you aim ?

Not very inspired by the theme and the execution is rough.

Good concept but there are some bugs.

I like the concept and the visual style. Well done !

How is this a boss rush game ? This is just a very rough tower defense game.

Very nice work overall but the gameplay is a bit boring.

I didn't like that your speed is equal to the boss's speed.

Congratulations for this jam release. I'm sure that much work has gone into it.

Could you explain the rules ? And maybe remove the tutorial mode because I don't think it is implemented.