I would also like to know if this version works on current (2026) gamemaker
snaxmcgee
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Searching for and finding this page after completing the Steam game feels somehow fitting lol.
Really appreciate the candid disclosure of AI art, and very cool that you made it a priority to get a real artist for the paid final product! The Steam Version truly is spectacular and all the hard work shows through!
For anyone else whose brain broke trying to play garden solitaire, here are the possible combinations of cards with an average of exactly 4:
- 2 cards: [71 - 26 - 35 - 44]
- 3 cards: [714 - 723 - 156 - 246 - 255 - 336 - 345 - 444]
- 4 cards: [7711 - 7126 - 7135 - 7144 - 7225 - 7234 - 7333 - 1366 - 1456 - 1555 - 2266 - 2356 - 2446 - 2455 - 3346 - 3355 - 3445 - 4444]
These are sorted so that the ones on the left are most disparate, so they are generally rarer but more favorable if you can make them because they get rid of difficult to use cards.
This game gives me mixed emotions. The individual solitaires are all so creative and interesting, and each one needs a unique mental approach. Plus the art and music are fantastic. But holy crap the difficulty is *brutal*, and this is coming from an avid Zachtronics-Solitaire fanatic.
Many of the games have hidden the fact that the gamestate is actually unwinnable from many turns ago (usually because there is a limited resource that you unknowingly expended, often ten to twenty real-life minutes ago). Many of them have a severely disproportionate difficulty spike right at the end. I played several games that were tough-but-doable for as much as 45 minutes only to find the endgame mechanics (which I had never reached before) actually start restricting space and it quickly became impossible not to tie myself into a knot.
A detector for games which are already lost would be nice, although I understand that poses a pretty extensive coding challenge. And the same statement applies for an undo button.
Most of all I think the game needs a better way of easing players in, rather than dumping all 23 games in front of them. The star rating system is pretty inconsistent at best, but currently there's no other way for newbies to know where to start. Maybe if games were unlocked in incremental batches? Or if specific games unlocked their shake-up versions like Tap -> Baba and Single -> Binary.
((Also the "playable with a standard deck" notes are greatly appreciated. Very cool.)
Oh I just meant the ticked box. It's supposed to show that in your game details and didn't so I assumed you missed that box. Sounds like you already did the right thing, sorry for harping on it.
Maybe it doesn't show because it's part of a jam or something?
Regardless, this is a cute game! I like the lighting a lot












