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Snale

24
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4
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A member registered Apr 08, 2016 · View creator page →

Creator of

Recent community posts

Thank you for playing!! There is a turn speed sensitivity slider in the options menu, you should be able to lower it a bit to help.

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yeah, thats squeakin awesome. i love super squeakspin. i love the music (: also extremely based blahaj enjoyer

🥺

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Unfourtunately the distributed version is not playable on linux due to missing binaries:

Unable to find the .NET assemblies directory. Make sure the '/home/snale/Downloads/data_Meteor Wizard_linuxbsd_x86_64' directory exists and contains the .NET assemblies.

You probably just need to re-export it for linux and zip up the entire export directory, just as you have done for windows.

Hey! Thanks for trying out the game. I made a little video showing the basic movement, drifting, and speed control while drifting, with an input overlay. Its on the game's page. If you feel like giving it another try, take a look! It is a pretty difficult input scheme, and even we have difficulty in some of the sections of the game, but I think its really satisfying when you get the hang of it.

It looks like the blend and glb's are missing all texture data. The blend seems to be referencing psd's that haven't been uploaded with the blend.

item drops from enemies & the item room are totally random, but some items are rarer than others (like the +1 max HP). You totally can get as much HP as you wanted if you play for long enough. Though, im not quite sure what would happen if you got to the 32k integer limit in PICO8...

We had lots of fun using PICO8 for this game, but I am so ready to not use it for my next project lol. We were basically always right at the 8k token limit right up to the end, had to make a lot of silly optimizations and sacrifices to get it to fit

Thanks for playing!

spot on, that's pretty much the vibe we were going for! thanks for playing <3

thank you (:

cool wishing game

cool wishing game

this game makes all of my ganglial neurons activate

Hey, thanks for playing and for the feedback. Always appreciate it.

Thank you so much! I'm super glad you enjoyed it (:

Hmm, as the game is right now you should be able to do a double jump while holding left or right, the platforming is predicated on you being able to do that. However, perhaps you're walking off of the platform as you do your initial jump (so it thinks youre doing a double jump), which is actually something I want to fix so that you have a few frames of leeway (games like Celeste do this). You're totally right about the sliding, I can make that a bit tighter for sure.

Thank you for the feedback! I'm glad that you think the game is great and we'd love to make it even better. I'll try to incorporate your feedback (:

is there anything in particular, about the controls, that you specifically find finicky? I'd love to find a way to improve them overall.

Thank you for playing! I'm glad you liked the idea.

Yeah there definitely some improvements we couldve made.  If I get the opportunity to, I'd love to add a sequence towards the beginning that actually shows how the lantern throwing and dashing mechanic works. Sorry for the confusion going into the game, I'm happy you enjoyed it though!

Thanks a ton!

Thank you!

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Lmk how far you got and which part was confusing and ill find a way to patch it! If you can share a screenshot that would be awesome <3

After I bring the fruit from the ash tree to holt, It doesnt let me leave and I've interacted with everything I could. What am I missing?