Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SnakebiteCafe

12
Posts
6
Topics
1
Followers
1
Following
A member registered May 18, 2024 · View creator page →

Creator of

Recent community posts

If we're tip-toeing around religious sensitivities, is this adequate? (The indented BLOCKQUOTE...)


The indented BLOCKQUOTE tries to be polite and even accommodate Players who want to cook up some other form of the Element mechanic. Is that commonly tackled in games these days or do we just shoot forward? I'm nervous to not recognize potential sensitivities on this topic.

Here and elsewhere, everyone's input has been very helpful and kind. I thank you! It's my first time ever possibly finishing something like this on such a large scale. I'm hopeful this is going to go ok without too many mistakes or hiccups! Here's a lightly censored view (whited out) of text-only pages 6 through 10. It's how the GM section starts out.

Thanks so much again and please consider Following Ronin Glory TTRPG to help seed new interest. PDFs instead of jpgs at the game page....




Turns out it's 6 through 11 but I hope you'll enjoy a couple new mechanics that are coming for NPCs and Strength!

Wonderful! That's a great story to know 🙏 I'll keep the tone and I'll remember to give the direct portions of rules room for imagination too. 

Thank you, this makes sense. My plan is two columns so I'll be adjusting!

Hey folks! Blazing right along with writing an RPG rule book and printed one of the pages to admire it and was awestruck by how childish the font size looks in real life. It's terrible imo.


Here I photographed a magazine to compare beside some of the print outs from my Ronin Glory TTRPG project - oh, that! You should visit the WIP and Follow me too! But when you're designing PDFs for downloading and likely printing, what fonts and sizes do you use? Bigger's not always better, right?

Uploaded a PDF preview of pages 1 - 3 to offer a touch of flavor. The little screenshots were just to show that it's finally happening. I'm on a tight self-imposed deadline, so there won't be a lot of lag in between updates but they'll be really incremental. Text images below...



|||

It looks like it won't be long before I'm asking for some readers to thumb through a set of RPG instructions. I think I'm nearly halfway done. It's not edited or illustrated but if what you see already here is tolerable, I'd invite you to raise your hand so I can send you a copy when this stage is done.

This guides players and GMs to make settings and NPCs fitting for Ronin adventurers with a non-combat preference. The mechanics and tone allow for any play style however. Certain tables aren't available yet but that wouldn't affect a read-through or even a short campaign.

I'm designing an RPG and inventing a power or Strength system that feels like it Scales with different Characters so that the successes don't have to ramp up to crazy numbers. It's brainstormed in this Devlog Post and I'm looking for feedback to ensure it has a chance to be sensible and interesting even if unusual.

HXPLR community · Created a new topic Wearing out weapons

Do Hits wear out weapon tags or weapons? I mean to say that I wonder when a sword becomes less effective for example.

2400 community · Created a new topic Codebreakers' Openings

I really enjoy the wide variety of the 24xx you've designed. I'm wondering if you have a little guidance on what an opening Is as you've imagined it for the game Codebreakers. Does this follow Hollywood inspiration for telephones and mirrors, ingesting substances or finding tricky glitches in the outside world or what? 

This is fabulous! Took me two minutes to envision how charming the system is. How often are cards put back in the deck and shuffled? (The Confrontation seems to require this.)