I need about zero coddling myself but wasn't sure where the gaming community stood on things like this. I'm glad to read even one person here say that this amount of coddling is offensive! That's kind of funny too, but it's permission to dial it way down because it's a valid answer to what I asked. :) Thank you for taking the time to pitch your thoughts in. (I'll double-check that "you" usage because whatever you saw was a mistake on my part - you're 100% right on that.)
SnakebiteCafe
Creator of
Recent community posts
Leaving Elements section as is - I posted some questions about it and a Post about it and no one said boo. So it'll stay pretty much as is for this Release 01
Plugging away at the GM section and got to "Schools" which are warrior schools for Samurai. Borrowing from real life but making it basic. I've got a pool of words to bash together like The Black Tiger Circle School, and Red Lotus School. No biggie. But the Feats (special skills) are the real treat. I'm hoping that people can get some very amazing wins and story moments narratively with the near-supernatural awesomeness their Characters can achieve :)
It's kicking my butt though to get really creative, not redundant and not cliche. Hoping to share those ten schools with you soon!
If we're tip-toeing around religious sensitivities, is this adequate? (The indented BLOCKQUOTE...)

The indented BLOCKQUOTE tries to be polite and even accommodate Players who want to cook up some other form of the Element mechanic. Is that commonly tackled in games these days or do we just shoot forward? I'm nervous to not recognize potential sensitivities on this topic.
Here and elsewhere, everyone's input has been very helpful and kind. I thank you! It's my first time ever possibly finishing something like this on such a large scale. I'm hopeful this is going to go ok without too many mistakes or hiccups! Here's a lightly censored view (whited out) of text-only pages 6 through 10. It's how the GM section starts out.
Thanks so much again and please consider Following Ronin Glory TTRPG to help seed new interest. PDFs instead of jpgs at the game page....



Turns out it's 6 through 11 but I hope you'll enjoy a couple new mechanics that are coming for NPCs and Strength!
Hey folks! Blazing right along with writing an RPG rule book and printed one of the pages to admire it and was awestruck by how childish the font size looks in real life. It's terrible imo.

Here I photographed a magazine to compare beside some of the print outs from my Ronin Glory TTRPG project - oh, that! You should visit the WIP and Follow me too! But when you're designing PDFs for downloading and likely printing, what fonts and sizes do you use? Bigger's not always better, right?
It looks like it won't be long before I'm asking for some readers to thumb through a set of RPG instructions. I think I'm nearly halfway done. It's not edited or illustrated but if what you see already here is tolerable, I'd invite you to raise your hand so I can send you a copy when this stage is done.

This guides players and GMs to make settings and NPCs fitting for Ronin adventurers with a non-combat preference. The mechanics and tone allow for any play style however. Certain tables aren't available yet but that wouldn't affect a read-through or even a short campaign.
I'm designing an RPG and inventing a power or Strength system that feels like it Scales with different Characters so that the successes don't have to ramp up to crazy numbers. It's brainstormed in this Devlog Post and I'm looking for feedback to ensure it has a chance to be sensible and interesting even if unusual.
I really enjoy the wide variety of the 24xx you've designed. I'm wondering if you have a little guidance on what an opening Is as you've imagined it for the game Codebreakers. Does this follow Hollywood inspiration for telephones and mirrors, ingesting substances or finding tricky glitches in the outside world or what?



