Thank you! The bullets are actually affected by gravity, in order to make it more noticeable I would have to make bullets significantly slower, and that in turn would make them too slow to be perceived as projectiles. The balance was fairly tricky to find, but in some conditions you can make gravity maneuvers with them, and for some more interesting situations I turned off the destruction of bullets by the sun.
snake_case
Creator of
Recent community posts
Ha-ha, I surely am fortunate that I submitted my game earlier, otherwise I wouldn't have finished it.
Maybe it'd be worth it to replace arrow keys with WASD — so that you can play all the QTEs without moving the hands on the keyboard? Right now I have to keep my right hand on the mouse, and move my left hand between the arrow keys and space bar.
Also the text is a bit hard to read when the time is limited.
Cool game overall!
Very nice!
Controls could use a bit of refinement — right now the immediate dash makes it hard to climb the ladders. Maybe you can change it to quick acceleration, so that small steps could be possible as well as fast running, but without additional control mapping?
Other than that — I love the pixel art and the smooth animations of switching screens!

