Damn that was hard! But in a good way.
It's quite counter intuitive that there is a minimal impulse you can give to the red ball, and that's a significant part of the game's difficulty.
Criteria | Rank | Score* | Raw Score |
THEME: How well the theme is used? | #12 | 3.788 | 3.870 |
ENJOYMENT: Is the game enjoyable to play? | #15 | 3.490 | 3.565 |
INNOVATION: Does the game innovate in some way? | #18 | 3.235 | 3.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://gitlab.com/hexadeque/raylib_gamejam
Team members
me
Damn that was hard! But in a good way.
It's quite counter intuitive that there is a minimal impulse you can give to the red ball, and that's a significant part of the game's difficulty.
This was really clever! and reeeeeaaaally hard! I was very close to giving up, but I think that that is actually a good thing!
Using a touch or pen input would definitely help.
For how simple it was this game was a really nice challenge to play.
This game was fun and stressing at the same time! I loved the simplicity the game has, but at the same time how infuriating it can be. Great submission!
Cool twist on the "don't touch the wall with the cursor" type games, good job!
Fun! The only non significant problem I found was that you could cross (and be inside) the wall if you move cursor fast enough. Other than that the only thing I'd probably add is improve the spring physics a bit, they sometimes jump but sometimes follow smoothly, not sure if it's just the browser thing though
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