It saddens me to say that I couldn't finish the game. I was having fun, but from the first weird chase sequence onwards the game just gets unpleasant and obnoxious to play:
the part where you have to manually input your movement on the choice menu felt novel when I realized it was what I had to do, but it's exceedingly unforgiving and easy to die in, and every time you do you have to redo the whole chase preciding it, then sit around waiting an increasingly annoying amount of time for the game to even give you the option to do anything...
when I finally got past it, with the monster disappearing and me getting to move normally again, I went through the door at the end of the path... and just got a black screen. No button I pressed did anything. At all. Couldn't even bring up a menu. I waited for like five minutes and nothing happened. I tried holding down up+left+right like the hint all the way back in chapter 1 said, which I kept expecting to come into play but never did.
Eventually I just gave up, and thought maybe if I closed the game and opened it again something would be different. Nothing was. It just took me back to my last save, before the manual movement input section. I don't have the patience to spend another half hour dragging myself through that just to risk getting stuck on something again.
I feel bad being so negative, because I really liked chapter 1. The "normal game" parts were basic, but also charming and funny, and the devlog seemed pretty earnest and interesting during the debug room- I was interested to see if the plot went into a direction being more of a metaphor for writer's block or life's difficulties or something, instead of just a haunting, but now I just don't get to know.