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Smyley

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A member registered Sep 07, 2020 · View creator page →

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It was fun, with decent combat and good use of a timer for weapon switches.  I wish it were zoomed out a bit more, as it felt the ship took up most of the screen, which made it confusing to dodge things and find enemies.  Good job!

I enjoyed the bombs as a weapon and hazard.  It was hard to pick them up with just clicks, though, and I found it difficult to know when they would explode.  Short and fun.

This is my favourite jam entry I've played yet.  A simple countdown mechanic with enough intersting gimmicks and changes.  The writing was great, the art was great, it felt smooth.  Very fun, great job!

Thank you, I'm glad you had fun!  The cards could definitely be clearer.  You actually do get bonus shop points if you make more than the required money!  Perhaps that could have been communicated better as well.

I love to look of the frog and the idea of cave diving while managing your air.  I just couldn't quite get ahang of the controls.  Maybe I'm not understanding something, but it feels like I'm always fighting the frog, and it takes five seconds before he goes the direction I'm pressing.

Thank you for the feedback!  I agree that betting with the money would be more interesting, but we found it hard to then balance starting money, as you need enough to have a bit of a cushion but not enough that someone could just go all in and win the level right away.  Perhaps if we tinkered with that a bit more we could have found something, but chips was our way around that problem for now.  I'm glad you liked the art, writing, and sound!

I'm glad you enjoyed it!  Big number = fun was part of the goal lol

Thank you!  We were aiming for a fast-paced game, so each level is 3 minutes.

Thank you!  It can definitely be tricky if you haven't played much before.

Oh, I just didn't notice it then!  With some practice I could probably land more of those, I wasn't very good at the timing.  Nice!

Very fun game, I enjoyed the puzzles and trying to plan ahead by working backwards.  The countdown was never an issue for me, if I lost it was always because I was left without a valid move, so feels a little lost there.  Might just be the web version but I did have issues with things getting cropped off screen and where my mouse was not lining up with what I click.  It was a great time!

I'm not great with puzzles so I struggled, but I did enjoy playing the first few levels.

This was a very fun one to play.  I liked the fire spreading as a countdown concept.  It has quite the slow start, as without any upgrades I wasn't really able to save more than 1 or 2 buildings, but once it gts going it's very fun.  My only complaint is that I wish there were more levels so I could play even more!

It was fun to play.  I almost wish that you couldn't add forward facing cannons, because it feels like it wasn't the intention to just chase down the ships while they slow down to try to turn and hit you.  I did enjoy it though, very polished,

I love the art, and it's a cool concept.  I think it would've been interesting if there was a way to restore your time (maybe on kill, or by healing instead of attacking).  I had fun though.

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It's fun to try to keep up the pace and keep your timer above 0.  A unique idea that is a fun challenge.  One thing I didn't like was that once you build up a pile of bodies, it's hard to tell where the targets actually are.  Making the bodies fade or giving the targets outlines or something would help.

A decently fun game.  I liked the effects of the lights and the glow.  Having to wait at a gem to steal it creates some tension and you can't just run from the guards grabbing every gem.  A little weird to move around though.

I really enjoyed this one.  It's somewhat similar to a concept my team came up with before what we settled on, so it's cool to see it realized here, especially with such quality.  The balance between expanding, upgrading, and defending is well done and enjoyable.  For me it was rather laggy and froze sometimes, but looking past that it was a fantastic game!

I liked the creative triple meaning of countdown.  It was pretty fun to try to race through the level to get all the feathers.  The hitboxes were a bit annoying, as there were gaps I felt I should've fit through but couldn't, or enemies I thought would not hit me but did.  I don't really understand when your able to boost or for how long.  The writing had fun personality and I liked the count's character!

This was a really good game.  I can't wait for more.  The art was amazing, the puzzles were cool, the storytelling was well-done.  Everything about it was great.

Pretty good.  There was a glitch on the last level where if you restart it the broken blocks stayed broken, but other than that I enjoyed it.