It was fun, with decent combat and good use of a timer for weapon switches. I wish it were zoomed out a bit more, as it felt the ship took up most of the screen, which made it confusing to dodge things and find enemies. Good job!
Smyley
Creator of
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Thank you for the feedback! I agree that betting with the money would be more interesting, but we found it hard to then balance starting money, as you need enough to have a bit of a cushion but not enough that someone could just go all in and win the level right away. Perhaps if we tinkered with that a bit more we could have found something, but chips was our way around that problem for now. I'm glad you liked the art, writing, and sound!
Very fun game, I enjoyed the puzzles and trying to plan ahead by working backwards. The countdown was never an issue for me, if I lost it was always because I was left without a valid move, so feels a little lost there. Might just be the web version but I did have issues with things getting cropped off screen and where my mouse was not lining up with what I click. It was a great time!
This was a very fun one to play. I liked the fire spreading as a countdown concept. It has quite the slow start, as without any upgrades I wasn't really able to save more than 1 or 2 buildings, but once it gts going it's very fun. My only complaint is that I wish there were more levels so I could play even more!
It's fun to try to keep up the pace and keep your timer above 0. A unique idea that is a fun challenge. One thing I didn't like was that once you build up a pile of bodies, it's hard to tell where the targets actually are. Making the bodies fade or giving the targets outlines or something would help.
I really enjoyed this one. It's somewhat similar to a concept my team came up with before what we settled on, so it's cool to see it realized here, especially with such quality. The balance between expanding, upgrading, and defending is well done and enjoyable. For me it was rather laggy and froze sometimes, but looking past that it was a fantastic game!
I liked the creative triple meaning of countdown. It was pretty fun to try to race through the level to get all the feathers. The hitboxes were a bit annoying, as there were gaps I felt I should've fit through but couldn't, or enemies I thought would not hit me but did. I don't really understand when your able to boost or for how long. The writing had fun personality and I liked the count's character!
