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SMO_Valadorn

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A member registered Nov 24, 2017 · View creator page →

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Hi KV_Kingdom

It makes me happy that someone got to the final boss, I believe I should open the menu for the player between the checkpoint and the final fight, when I created that checkpoint I was afraid of making the player re-watch the cutscene everytime he loses the fight. 

You can outrun the final boss (when it's not accelerated of course) and make it lose sight of you so you'll be able to open the menu and change your skills, you can do that with any skill of the Special1 type.

The ABS system I used is called Alpha ABS (made by Pheonix KageDesu), and that's the same plugin that Tea used on her game (it's actually a newer version of it). 

I think I tested it so many times that I forgot how difficult the combat may be, I'll take a look at that, specially on the final boss, I wanted her to hit hard but not that hard. The Explosion's animation is really out of place, but the damage should still be applied to the enemies, I'll check that too.

I'm glad you enjoyed it, thank you very much for taking time to play and rate it :)

The maps are too big and they have no details at all, I recommend smaller maps, make them more alive by using grass, flowers, bushes, anything... Random encounters + high encounter rates also are not a good choice in my humble opinion, and doing chests with enemies, just makes it worse... It's nice to find a chest or two with enemies, but you are using it overly, like, you walk a lot, through an  empty map, fighting enemies every 3 steps and when you reach a chest... guess what? Another enemy! Also, what is the initial motivation? What are Ronan And Millie doing in this land? Give them some backstory, even through the Status menu, write something about them, where are they coming from? What are they trying to accomplish?

Concluding, work your maps, work your history and smooth the encounter rates, including the chest encounters, doing this will be a good start.

Don't give up, I know that this can be a great game! :D