Thank you! I would've loved to have just a little bit more time to polish it, but I guess it is what it is...
Thank you so much for playing! <3
Smeag
Creator of
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I'm not entirely sure what happened, as most assets were loading either not correctly or not at all, it seems? Tried several browsers but without any luck,. And I got to the first boss, but after a few hits it disappeared, not sure if I didn't get what to do or if I was bugged, but my entire flame went out just waiting, as I couldn't hit anything at all. And finally, after dying, I respawned in the purple area, with literally nothing around me at all. Couldn't find my way back to the boss, or to anything... Not sure what to think of this one, concept was interesting tho
Wow, the movement in this game is nothing short of extreme! I was pretty much flying across the entire market by the end, lol. I would've loved a setting to adjust my sensitivity, as my mouse felt way too sensitive, I couldn't move it more than a millimeter and my trolly started spinning 1080º like crazy. Also, maybe it was because of that same sensitivity but I felt like aiming to an item and trying to pick it up was really hard. Still, I didn't even care cause the movement feel so so good! Well done!
A bit cumbersome when trying to seat everyone on such a tight window but finally managed to complete all tasks in the list! Not sure if it's a bug or not, but I was expecting some kind of message when completing everything, and instead the game just kept on running. Also, I wasted a few tries trying to figure out where exactly the cake was supposed to be, I was trying to get it on a table. Maybe some visual indicators would be nice.
That aside, I had fun trying to make everyone sit! Frantic little game, well done!
Fun little driving (cruising?) game! Procedural generation will always have a soft spot in me, but holy cow this game had me driving through 1 pixel gaps several times! Didn't back off from the challenge, tho. Had fun driving it the little times I could take it fast. Art could use a little workk tho, not very fond of the waves/clouds effect. Still, had fun nevertheless ^^ (also, working straight out of the box on linux too <3)
I tried on linux, and at it first it wasn't running because of .NET. After some fiddling, I managed to launch the game but even tho I can listen to it, I get a black window. Terminal says a file is missing (possibly hardcoded?) tho I'm not entirely sure that's the reason I can't see anything... I know it probably doesn't help much in regards to the jam but here's what I see missing:
WARNING: FILEIO: [/home/dylz/Documents/Programming/GMTK26/src/Jam/Content/Generated/atlas_0.png] Failed to open file
Thank you!! Yeah, the upgrade's texts were supposed to be there but alas, we had no more time left... I left a description on the game's page, tho! And about the animation, maybe I could make it a bit slower, or add some fades in between scenes. But noted! I'll try to improve it for next update. Thank you so much for playing! <3
Unfortunately the getting hit part is a bit bugged. The green power was supposed to give you more invulnerability frames but I think it's not working right now. Also, the damage and hitbox scale upgrades weren't supposed to be this insane, but it was fun so I left it there anyway! Thank you for playing! <3<3
Thank you!! <3
There's a lot that we missed and wanted in for sure, and HUD is one of them. I was the one that was supposed to do "small window texts" explaining each power, so that's on me. At least I added a small description on the page, tho! Kinda like old school NES manuals. Thank you for playing!
