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Smeag

39
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A member registered 78 days ago · View creator page →

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Thank you! I would've loved to have just a little bit more time to polish it, but I guess it is what it is...
Thank you so much for playing! <3

Holy shit! This game had me laughing nonstop when I realized what was going on. Fantastic concept! 

Thank you so much for playing!<3

Very fun puzzle game! I love games like this. Managed to beat all 7 levels! Very creative on the theme implementation and a very well picked name! Loved it!

Nice little platforming game. Sound (specially music) could use some work, but otherwise nice game. 

I'm not entirely sure what happened, as most assets were loading either not correctly or not at all, it seems? Tried several browsers but without any luck,.  And I got to the first boss, but after a few hits it disappeared, not sure if I didn't get what to do or if I was bugged, but my entire flame went out just waiting, as I couldn't hit anything at all. And finally, after dying, I respawned in the purple area, with literally nothing around me at all. Couldn't find my way back to the boss, or to anything... Not sure what to think of this one, concept was interesting tho

I'm no entirely sure how to run this on linux. I get an invalid binary when trying to execute it. =( 

Wow, the movement in this game is nothing short of extreme! I was pretty much flying across the entire market by the end, lol. I would've loved a setting to adjust my sensitivity, as my mouse felt way too sensitive, I couldn't move it more than a millimeter and my trolly started spinning 1080º  like crazy. Also, maybe it was because of that same sensitivity but I felt like aiming to an item and trying to pick it up was really hard. Still, I didn't even care cause the movement feel so so good! Well done! 

A bit cumbersome when trying to seat everyone on such a tight window but finally managed to complete all tasks in the list! Not sure if it's a bug or not, but I was expecting some kind of message when completing everything, and instead the game just kept on running. Also, I wasted a few tries trying to figure out where exactly the cake was supposed to be, I was trying to get it on a table. Maybe some visual indicators would be nice.

That aside, I had fun trying to make everyone sit! Frantic little game, well done!

Fun little driving (cruising?) game! Procedural generation will always have a soft spot in me, but holy cow this game had me driving through 1 pixel gaps several times! Didn't back off from the challenge, tho. Had fun driving it the little times I could take it fast. Art could use a little workk tho, not very fond of the waves/clouds effect. Still, had fun nevertheless ^^ (also, working straight out of the box on linux too <3) 

I had a ton of fun with this game! Even tho I have a ton of experience in Melee, this little square kicked my butt real good! Loved the temple as well! (also, working perfectly out of the box on linux <3) 

absolutely! I'm down to try it! 

Very tense! Got to the obsidian part before I finally couldn't manage it and ran out of time. Really good concept! I'm not very fond on the art as I usually not like different sized pixels, but the art style itself was really neat. Very fun to play! 

Thank you so much for playing! <3 

I wonder tho, how did you play it? We added both a right-hand (arrow keys & zxc)  and left-hand (wasd & jkl) layout at the same time. We also implemented gamepad support tho I didn't fully test it out. Was it the mapping on the keyboard? 

I tried on linux, and at it first it wasn't running because of .NET. After some fiddling, I managed to launch the game but even tho I can listen to it, I get a black window. Terminal says a file is missing (possibly hardcoded?) tho I'm not entirely sure that's the reason I can't see anything... I know it probably doesn't help much in regards to the jam but here's what I see missing: 

WARNING: FILEIO: [/home/dylz/Documents/Programming/GMTK26/src/Jam/Content/Generated/atlas_0.png] Failed to open file

Hey thanks you! It's my first time with Construct but it ended up being really intuitive. Tho I had to use all of my willpower to not inject TS/JS into everything, lol. Thank you so much for playing! <3

Thank you!! Yeah, the upgrade's texts were supposed to be there but alas, we had no more time left... I left a description on the game's page, tho! And about the animation, maybe I could make it a bit slower, or add some fades in between scenes. But noted! I'll try to improve it for next update. Thank you so much for playing! <3

Thank you so much for the kind words! and thank you for playing! <3<3

What an extremely enjoyable game! I loved the concept and now I'm left wanting more. Really nice concept! Music is a banger!

I love turn based puzzles. This was quite fun, tho I would've loved a better introduction to the mechanics but had a ton of fun nonetheless!  

Very creative! Had me scratching my head at times thinking "this is impossible!" until I got to the "Aha!" moments. I would've liked an in-game description of "the rules" (not a tutorial) but it only took around 2 minutes to understand, anyway. Very cool game! Loved the art!

Thank you so much for playing, anyway! <3 

That's mostly on my pal @pencilwing 's end! Pretty much all of the visual design and art is made by him. :D Thank you for playing! <3

I will try, I really want to at least add the features and fixes I missed on the jam time window. Thank you so much for playing! <3

Thank you so much! <3 I hope I can make it better after the jam.

That's true, unfortunately it has a bunch of bugs and undesired behaviors that I couldn't fix before submitting. Might release an update after the jam, tho. Thank you so much for playing! <3

Thank you so much! Gotta thank my friend @pencilwing for that!

I added a small description in the game's page, as I didn't have the time to add it in-game. I know it's not the same, but, it is what it is... Thank you so much for playing, tho! <3

I had at least 3x more puns prepared but forgot to add them at the end when submitting... my bad! ^-^U Thank you so much for playing, tho! <3

I might update it to fix it  after the jam. Honestly, I really want to leave this game at least in the state it deserves, and the one I would've loved to leave it for the jam. Thanks so much for playing it! <3

Unfortunately the getting hit part is a bit bugged. The green power was supposed to give you more invulnerability frames but I think it's not working right now. Also, the damage and hitbox scale upgrades weren't supposed to be this insane, but it was fun so I left it there anyway! Thank you for playing! <3<3

The mistake was to leave all those details for the end, and to miscalculate available time. There was supposed to be a better HUD/UI but... didn't have any time left. Thank you so much for playing! <3

I'm amazed at how much narrative this game has! I just got to Ending 2, and I'm definitely going to get a few more now! Very well done!

These kind of games are my jam (get it?) I love it! Lasted only two minutes until I started feeling like I was about to implode my mouse by the sheer force of my grip... Loved the concept! 

Thank you!! <3

There's a lot that we missed and wanted in for sure, and HUD is one of them. I was the one that was supposed to do "small window texts" explaining each power, so that's on me. At least I added a small description on the page, tho! Kinda like old school NES manuals. Thank you for playing!

Thank you so much!

@pencilwing is the one that made pretty much all the graphics and VFX. The SFX was me tho!

Thank you! <3

There's so much polish and content I wanted to add before submitting... You're right on the delay! I'll try to keep updating it further post jam 😁

Upgrades/stats aren't reset on a game over so... Yeah, F5... ¯\_ (ツ)_/¯

My first ever game! On a jam as well! :')