Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Nov 24, 2019

Recent community posts

(1 edit)


Very rarely a game leaves me THIS much of a mess upon completion and let me tell you, this game has definitely succeeded at doing so. At many times throughout the game I was surprised, shocked or sad and had to stop for a while before continuing with the story. I was so involved in it and so consumed as well, everything was just so freaking good I couldn't stop because I wanted to know how things would end! And that's how you know your story is good, creators.

The storytelling was absolutely beautiful. From the very beginning to its ending, I loved it all the same, if not more. I really fell in love with the characters and their stories. It almost felt as if I was with them myself and knew each of them on a personal level as if we all were good friends. I also adored the artwork. It was very cute.


As someone who had been struggling with mental health for years and someone who isn't heterosexual themselves, this game just hit too close to home. I can't believe how lucky I am to have encountered this game. I could relate to Michael's character completely, everything hitting me like a slap to the face sometimes. I played through all the three endings and each of them has made me feel something different each time. Every one of them was greatly written. I'm so glad to have spent hours playing through them. I wish there were more games like this one. I think it would greatly help people like us out there. With acceptance, the feelings of being included, normal. Spreading awareness, educating people. You've no idea how happy I am that you created this. Thank you.

I do have some remarks though. In one of the endings, we get a scene with Roger where he tells Emmett he has been harassed by Michael, yet this is never resolved in the story. Did Michael really do this, and if so, why wasn't this brought up by Emmett? Or did Roger make up a lie because he was jealous of Michael so much? We don't know! I may be missing something, but I played through all the three endings and didn't stumble onto any answers. Also, in another ending where Michael overdoses... why doesn't Emmett call an ambulance?! Michael could've died on the spot! I felt like this was a serious issue that didn't sit well with me. You should always call an ambulance if you encounter an overdose attempt because even if the victim does seem alright in the end, there may be unseen health consequences that could follow through. I'm also upset that we didn't see the coach get punished for his actions, maybe through Michael going to the police with Emmett... It felt like all that Michael went through went to waste in a way. I would really like to see some justice, you know? Hello, an idea for a sequel? Hell yes.

PS. Is Emmett Polish? ;)

Thank you so much for making this game. I'm very glad to have played it.


After so much time waiting for the full game to be released after being left beyond intrigued and wanting more from the demo - you cannot possibly imagine my reaction when I saw your post announcing that the game was finally out. 

I have spent hours and hours playing through different choices and different love interest's paths, every time finding something new leaving me so happy and appreciative of the work and time you have put into the details, offering variety so a new play through doesn't become repetitive after we finish the game. (I think getting to call Laceaga ''Lacey'' was the best possible choice we could possibly make in the game.)

The art style is very unique. It's beyond beautiful and atmospheric, really drawing us into its setting, pulling us right into it as if we were there ourselves. I absolutely loved the design. The music and sounds were also very well-chosen for whatever situation and setting we have found ourselves in, and honestly I was absolutely charmed and compelled by it myself.

I cannot express my gratitude for the Compendium. It is so useful and thoughtful of you to have put it in there because we learn more about the lore from it, gaining more insight on the world Ebon Light takes place in. Instead of forcing all of this information onto the player, you have simply provided them with it if they wish to see it. The interface itself is gorgeous and intuitive, I loved the details. Plus, we got a dressing game with the perk of our wardrobe never erasing itself. What more can I say?

The story line was fantastic. I fell in love with the slow progression from being a nobody to somebody feared, powerful, dependable on. The entire journey of Ebon Light's progression was magical. It is by far one of my favourite visual novels out there, and will continue to be for a long, long time.

I only wish Calipoa was a romance-able option as not everybody playing the game is going to be romantically attracted to males, plus, going dragon hunting with her beats what every other love interest has to offer, by far

The game is free (that's mind-blowing!), has hours of rich game play to offer as well as multiple different endings and different romance interests that all are unique to themselves. If any of you haven't played it yet, I highly suggest you do. 

Thank you so much for creating this game. I know it has taken you a lot of time, and a lot of effort outta you, but oh boy, was it worth it. :) 

So heartbreaking to play, yet so necessary to understand this is happening, has been happening, and will continue to happen unless we do something about it. Thank you for sharing this piece with us.