Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sly Proton

51
Posts
1,289
Followers
A member registered Aug 30, 2023 · View creator page →

Creator of

Recent community posts

Hey no worries! I think there's another user who got random crashes too. What's your OS / graphic card ? I'll see if I can reproduce the bug somehow

Try the 0.2.5 version
https://slyproton.itch.io/records-from-censura/devlog/884856/update-hot-fix-rele...

If it still freezes, let me know your config.

I gave it a go, it runs on a steam deck but the first time launch is really slow. It has to compile all the shaders for the first time, but once that's done, the next launches will take a normal amount of time.

I'll see if I can make a screen that doesn't make it looks like the game is frozen.

Thank you!

(1 edit)

That one requires a bit of platforming to get

Go to the back alley behind the red building, and jump on the roof using the dumpster and the ac unit (follow the pink paint)

(1 edit)

First bug should be fixed now https://slyproton.itch.io/records-from-censura/devlog/883724/update-bug-fix-rele...

What do you mean by you can't access the hideout? If it's the fast travel menu not showing up, that's fixed too. But if you can't access it by walking through the front door, that's a new issue.

Someone else reported random crashes too, but further in the game. Not sure why it happens but I'm looking into it.

Sorry, old saves are not compatible anymore. (They shouldn't appear in that list, that's a bug)

Don't worry though, new saves will be compatible with future releases

That should be fixed in tomorrow's bugfix release! 

Thanks for the report, the fix will be in the bug fix release this week!

I've updated the link:
https://discord.gg/mKHXTuva

Hey! Just to let you know about the next demo:

All the missing content is back, and the new way to unlock positions is working. There are even new mechanics I'll talk about later when I'll upload the demo.

Audio is still lacking though, but I'm running out of time :(

Anyways, I've been focusing on QA and bug fixing this last few days. If all goes well, the demo will be available next week.

Thank you for your patience!

Thanks!

Yeah the partners are mostly a cosmetic option at this point (but I want to make more that you can unlock after doing a quest for them).

There is an option in the settings panel to enable  / disable the Futa characters, but I can add an option to turn every partners into Futas as well, just in case picking a partner becomes important at some point.

I'm still working on the Discord server, you can check it out here: https://discord.gg/6Qj7KFMt
It's rather empty though, I'll make a proper announcement tomorrow

Hey thanks for the suggestions!

You're right, that button doesn't serve any purpose right now, but it's going to work in a way somewhat related to what you're suggesting:

https://imgur.com/quGXJDj

Instead of a score, and to stay in the video theme, tags appears on screen based on what's happening:

  • The more tags, the more money the video is worth.
  • Some tags are harder to get, or riskier than others, and are worth more
  • Missions requires a specific set of tags to complete, so you can't just record the same video over and over again.

The intense button adds an extra tag there, but it's also linked to the new climax bar:

  • The bar fills up as long as you're not hiding
  • If you click the intense button, it fills up faster (but costs your breath)
  • When you climax, you get a tag, but you're also locked for a few seconds so you need to time it right to avoid getting caught.

Same goes for the positions, they come in different types (standing, sitting, on the floor, ...). And the recording locations can only accommodate for some positions.
For outfits and partners, I don't know yet how I'm going to encourage players to pick different options.

I'll probably make a blog post tomorrow, since it's been a while already,

Shaders won't compile because they were written for vulkan, the game doesn't support opengl3.
Sadly I can't easily fix that for now, but I'll look into it before the game release.

That's weird.  your laptop should support vulkan, even if it has the intel GPU. Have you tried updating your drivers?
Assuming you have the intel 520, you can get the latest here https://www.intel.com/content/www/us/en/download/18799/intel-graphics-driver-for... 

If you have a different GPU, you'll need to get the right driver

That's interesting, I'll see if I can find a old laptop somewhere to test it. I won't have time to add opengl support this month, but probably later!

Thank you!

I plan on opening one once I upload the next demo. But I'm really not sure what kind of perks to offer. Probably early access to future builds? But apart from that, I don't have a lot of ideas.

I'm surprised the game even runs at all when doing this.
I can't make any promises about it because I never tried to make a game work with all renderers, but, maybe this will work with the next demo build. (And that's a big maybe).

The characters (and other things) uses "instance uniforms" in their shaders, and these don't exist in the OpenGL renderer, so the shader compilation fails and nothing appears on screen.
Except, support for this was added to Godot back in October, and the next demo is running with the latest version of the engine. So assuming this is the only issue (probably not), it might work.

Do you even get a proper framerate with an integrated gpu? If you do, it might be worth it to add a compatibility mode to the game so it runs on older hardware. I only have my computer and a Steamdeck, so I never tried to run it on anything else.

Thank you! Don't worry, I'm still actively working on the game, and the next demo will have climax animations!

Thanks!! I'm happy to discuss it with you too :D

I found a good workflow for the skin-tight clothes now, so if you have suggestions I can add these pretty quickly now !
(I can't use the same technique for loose clothing, so that part still takes a lot of time)

And yeah the next demo will have these shaky finish animations!
I'll keep the picture idea in the back of my head

I got the notification this time :D

I'll see what I can do for the bodysuit, but I think there's no room left for a higher cut. I'm adding more clothing with exposed skin though!

Convincing 3D cum is hard to make u_u. But I'm working on it. I don't think it will make it into the next demo but there will be climax animations at least. Taking pictures was also goal but I couldn't find a way to make it interesting so I dropped the idea for now.

There's one extra solo content that's coming in the next demo, not tied to any mission or particular gameplay. If the players find it interesting enough I'll hide a few more of these around the different levels.

Gamepad support is on the works, I'll keep your layout suggestions in mind, thanks!

Hey sorry I didn't see you post earlier!

I'm really happy you enjoy the game! :D
New demo is coming in a few weeks, I'll keep you posted!

Oh hey! Somehow I missed your post!

Thanks a lot! I'm happy you enjoy the game :D

There should be an update in a few weeks, I'll keep you posted!