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Sleeping Eight Studio

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A member registered Nov 05, 2018 · View creator page →

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Hi!

It should be working now for both the demo and the full game.

In principle it shouldn't cause any trouble with the save files as the save directory didn't change, only the name of the downloadable file. But if it does, please let me know.

Not in the near future, we don't want to introduce possible OS-related bugs right now, it's still too early.

We might release a linux version for the full release but we can't promise anything as we did not extensively test any linux build yet.

And nice to see that you remember us! We were silent for such a long time that we thought everybody forgot us.

We indeed worked very hard on the new world map and the way it interacts with the capital island. We hope that you will like the new demo which is coming soon!

Thank you for your feedback!

The version you have tested is a 2 years old version and was indeed quite confusing. We continued developing the game since then and we’ll soon be ready to share a new version. We worked hard, mostly on the second part of the game, the world map, but we also reorganised the city building (new population system, simplified resources) and added a new tutorial. We will post the list of changes together with the new demo. We really hope you will find this new one less confusing than the one you tested.

About the icons size, what is your screen resolution?

Hi mindbdsm!

Thank you for playing and for your feedback. We are glad you enjoyed it, that really cheer us up!

The demo you played only includes the capital island "city-building" part for which a sandbox mode, as you propose, would totally  makes sense (although it raises some "performance related" questions...). However that represents only half of the game, the other one being a 4X-like World Map we are currently developing. The game design is built around the idea that the player will quicly lacks space on its capital island, not being able to build everything he wants. By exploring the World Map he will soon find out that there are other ways to produce basic resources such as food. This will allow him to destroy basic production buildings on his capital island making room for other (more important) buildings that can only be build on it. Hence, providing a way to add islands without any limitation would make the whole map useless. Even if we like the idea, we can't find a way to make it work.

About the tutorial, we fully agree with you: a play through tutorial would be the best. Not only because nobody is reading but also because it is far more "elegant". However, this is a huge work and, at the present time, we prefer to focus on the World Map development.

Once again, thank you for your feedback. Please continue to follow us and we hope you can give us usefull feeback on the future version as you did for this one.

Thank you for playing!

You can add some of the islands floating in the surroundings. To do so you will have to build a "tug ship". Once its done select the ship, click "Add island", select the island you want to add and then its location. The surrounding islands are updated each turn, hence don't hesitate to wait a few turns to get the island you need. To build a "tug ship" you will first need a "Shipyard".

Note that the island size is limited. That's what the 17/22 next to your island name at the bottom of the screen means: your island is currently of size 17 (number of hex.) and the maximum size is 22. You can increase the maximum (up to 32) in the research tree. Use your armies to loot research points.

In addition, for now, you can only add islands of size 1 or 3 hex. We will add later to the research tree a tech which will allow the player to add bigger islands.

Hope it can help! We plan to add a better tutorial, explaining all these things in details. But for now our priority is replacing all this "armies expedition" by an interactible world map, the tutorial will come later.

Glad you like it!

About an unsupported Linux version, we don't like the idea of releasing something we can't test ourself. At the present time, we still have plenty of things to do, but once the game is more advanced and stable on Windows, we'll try to test a Linux build. One of us is an experienced Linux user, that should work, but we can't promise it will.

Hi Tchey, we don't have a Linux version planned for the moment, but we don't exclude it.

The trailer is available only on our Youtube channel. I don't know how you tried to download it, but I just tried using one of the youtube to MP4 converter I found on google and it worked. Try this way one more time, it should work. If it's not, tell us, we'll find another way.

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Thank you! We will be pleased if you reshare our gameplay trailer.

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After months of hard work, we're happy to share the first demo of Myriads: Renaissance with you!

https://sleepingeightstudio.itch.io/myriads-renaissance

Myriads: Renaissance is a turn-based strategy game with city-building and tactical mechanics. Set in a low fantasy world made up of thousands of floating islands, build your kingdom the way you choose : conquer, trade or machinate.

The game is still under development and the demo only covers the city building and management part. You will be in charge of a capital-island. Manage its resources and population, and develop it by aggregating island's shards of various biomes and sizes.

If you have any kind of critic, advice or if you find a bug, please post a comment. All feedback are welcome!

You can also follow us on Twitter and Facebook .

Have fun !