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SledDogGames

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A member registered Sep 19, 2023 · View creator page →

Creator of

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Cool game!
I love the smash bros style increased knockback with "damage"/stability.

Though I got stuck in the shop where escape would close the shop but open the main menu and leaving the main menu reopened the shop.

Thanks so much! I'm glad you enjoyed it!

Pretty good, especially for just a day. I would love some corny farm music and some SFX. Also, I think a little additional time planning out the upgrades so they feel a bit more impactful would be great. I really wanted damage/fire rate because the spawn rate was too high to outpace, but sometimes I got neither as options, and then the upgrades didn't feel too meaningful or like upgrades at all. But that is me being really picky for a game jam game especially if you built it in a day. I like the general control scheme - it felt good after taking a few minutes to get accustomed to.

I love it! Maybe tone down the default SFX volume :') but otherwise, fun premise and great, frustrating (in a good way) gameplay. I didn't fiddle with the downloaded version save file stuff, just the core game loop in browser, but I like the idea mentioned for that as well.

I love the idea! Outside of it just being balanced to be a little rough though, I think it would also be more satisfying for the player if kills feel like they award way more than the cost for killing them even if you compensate with having the towers cost more. Right now, it never feels particularly rewarding as a player imo. 

This was excellent and would definitely love to see it as a full game.

Fun idea and pretty good implementation! Tweaking the hitboxes and adding some clarity on things would be nice. Seems like the first level required you get all the coins to advance, and maybe that was what you needed for the second level too and I didn't get them, but it felt like just getting to the flag might be what was needed there - but that didn't seem to do anything? If getting all the coins is the win condition, then it feels a bit weird since then you don't have a choice with the tradeoffs - but maybe I was just misunderstanding part of it? Either way, it was fun and I liked it despite my occasional confusion :') 

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I love it! Though I would like to get to the point of splattering multiple zombies at once sooner. That or possibly have the zombies clump a little less. Also it felt like max speed reverse should still probably allow you to initially squash zombies as well.

I do like the flipped "your movement controls time" paradigm. Not sure if you have played Enter the Chronosphere - has a similar concept and leads to interesting gameplay.

Overall, I like the implementation and it was pretty fun. Would love to see where it went with more than a few hours and the addition of sound/visuals/etc.

Very nify and I really appreciate the way you tutorialized it.

I love the idea and think it works very well with the theme too. Would love to see it developed further with a more refined set of controls and more content! I definitely think it could be developed into a full game if you decided to.

Can't rate since I didn't submit for this jam, but would give it the highest ratings if I could :) 

God only thought he made me an endless runner - but I scammed him good and took all his steps.