Fun idea and pretty good implementation! Tweaking the hitboxes and adding some clarity on things would be nice. Seems like the first level required you get all the coins to advance, and maybe that was what you needed for the second level too and I didn't get them, but it felt like just getting to the flag might be what was needed there - but that didn't seem to do anything? If getting all the coins is the win condition, then it feels a bit weird since then you don't have a choice with the tradeoffs - but maybe I was just misunderstanding part of it? Either way, it was fun and I liked it despite my occasional confusion :')