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Slavien Games

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A member registered Aug 07, 2022 · View creator page →

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Appreciate you checking it out again. Maybe future content will win you over. If not, I'm still grateful to anyone who goes out of their way to play it. 😊

Thank you for the kind words. The next chapter is already deep in development and there's still plenty more after that. At this point it'd take divine intervention for me to stop working on it, lol. 

Thanks for the error log! I was able to get this fixed and have updated the game here on itch. 

Thanks for the report! Sorry you ran into that. Could you tell me when the crash happens? Right after launching, or on the title screen? Also, if there’s an error message, sharing it would help a lot. I’ll look into this as soon as possible.

I appreciate the advice. I think I've tweaked it to a good place now, and like you said, the sample size helped tremendously. I've re-rendered a few scenes so far, but they aren't integrated yet. 

I think I started this project 6 or 7 weeks ago with a one week haitus to move to a new state, so I haven't been a dev long. It feels weird to refer to myself as a dev when 2 months ago I knew nothing about coding or game development.

How about you?

Great question! One I should have an answer to.. I guess I subconsciously like creating more work for myself. 

I don't know if it was a "decision" as much as it was something that happened. 3DL rendered much faster and I wanted something for reference while I worked, so it made sense to my dumb brain at the time. Iray was tricky to find the balance between quality and time consumption for me. Like I said, I'm extremely new to all of this, so I haven't worked out a streamlined process yet. But I'm learning every day. Mostly because of my screw-ups, but hey... Still learning. 👍

I have been so far, yes. The 3DL renders serve as a placeholder for now as I am pretty new to daz and rendering in general. I've been working on Iray renders to replace the 3DL ones, but it's been a slow process as you can imagine, lol.