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(+1)

Great question! One I should have an answer to.. I guess I subconsciously like creating more work for myself. 

I don't know if it was a "decision" as much as it was something that happened. 3DL rendered much faster and I wanted something for reference while I worked, so it made sense to my dumb brain at the time. Iray was tricky to find the balance between quality and time consumption for me. Like I said, I'm extremely new to all of this, so I haven't worked out a streamlined process yet. But I'm learning every day. Mostly because of my screw-ups, but hey... Still learning. 👍

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i'm a blender boy, not a daz dude, so i'm not too sure of how exactly rendering works in daz, but i think rendering in iray at a lower sample size could be a solution worth considering. i'd say the difference between 2000 and 500 samples is pretty minor and you can save a great deal of time in doing so. i dunno if daz has a built-in denoiser, but there are programs like photoshop, and even websites online that can do that for you, without affecting the quality of the image. i'm sure some deeper research would provide better solutions than me though.


how long have you been a dev for?

better question, how long have you been working on this project?

I appreciate the advice. I think I've tweaked it to a good place now, and like you said, the sample size helped tremendously. I've re-rendered a few scenes so far, but they aren't integrated yet. 

I think I started this project 6 or 7 weeks ago with a one week haitus to move to a new state, so I haven't been a dev long. It feels weird to refer to myself as a dev when 2 months ago I knew nothing about coding or game development.

How about you?

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well i'm looking forward to seeing the updated product.

it only took about 2 months for you to get an initial release going? sheesh, i'm impressed.

my first release took me about 3 years. on and off though. i'd make no progress for a few days, maybe a week here and there.