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Slav-E

16
Posts
A member registered 48 days ago

Recent community posts

(1 edit)

totems: 5/5
time: 00:09:29
attempts: 18


that last level is a huge skill spike

I want drain life to use damage of a regular swing. Tapping all the time is not as fun as automate the process

The problem is that most of the rooms are fillers. I had to wonder these mazes just to find weapon book deep in them.

I think I was able to kill character. It was freaky because there were glitch sounds as in creepypasta 


Game feel like slow mo all the time

I had to brute force swamp monsters...

multiplayer?

I wish there were a report button

I think I always get soft locked... dirt bucket either goes to the well or to the artist pig and neither give any items to progress

I played a lot and survived the storm. The filter makes my eyes hurt.

The early game is confusing, and I think it’s necessary to add some early-game items that are cheap, around 10 credits, so players can immediately see that they should be buying items. I had to do my best to read through the filter, and the first interesting early-game items cost around 300 credits. That means I have to do four rounds before I can buy anything I actually want.

The energy economy is not obvious. I think this is a problem that may require a global refactoring if you want to improve the energy economy. It would be better to make it as obvious as the mana cost in Hearthstone, because it literally defines whether you’re going to be idle or not.

I literally had to debug why I stopped shooting by removing certain modules.

Again, it’s difficult to read through the filter, and even without it, I don’t really want to read paragraphs of text in an arcade game.

SUDOKU!!????

It was frustrating, not gonna lie. Sometimes it’s not obvious what the goal of a puzzle is.

44:27. I was confused by how good game is

Good game. A bit raw but still good

This i truly a mind blowing and dick twisting game 

My dick is hard and balls are heavy after playing this