totems: 5/5
time: 00:09:29
attempts: 18
that last level is a huge skill spike
I played a lot and survived the storm. The filter makes my eyes hurt.
The early game is confusing, and I think it’s necessary to add some early-game items that are cheap, around 10 credits, so players can immediately see that they should be buying items. I had to do my best to read through the filter, and the first interesting early-game items cost around 300 credits. That means I have to do four rounds before I can buy anything I actually want.
The energy economy is not obvious. I think this is a problem that may require a global refactoring if you want to improve the energy economy. It would be better to make it as obvious as the mana cost in Hearthstone, because it literally defines whether you’re going to be idle or not.
I literally had to debug why I stopped shooting by removing certain modules.
Again, it’s difficult to read through the filter, and even without it, I don’t really want to read paragraphs of text in an arcade game.