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Slampig Software

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A member registered Jul 30, 2025 · View creator page →

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It's a nice demonstration of a fantastic concept. With some work this could turn to a great game!

Pachinko combined with rpg mechanics is a genius idea.

Great take on the time loop theme. Round 4 was the best I could do.

The concept seems really like something I'd be into, but I just don't understand how I can defeat the first enemy with only healing spells. 

It's absolutely beautiful. I'd definitely play a game with this theme and artstyle

Managed to clear two rounds, but it's all a bit much for my tiny brain.

So much better than I expected! Really loved the pacing of lots of short and not-too-hard levels in succession - didn't get frustrated at any point. For the last level I really had to stop and think about what to do, but in a couple of tries I finally managed to beat it! Good job!

A proven retro game concept with modern roguelite mechanics is a guaranteed banger.  I love Laika and I love to choose one of three options, what's there not to love? The shotgun really came in clutch!

Love the japanese theme. Maybe a bit too easy, I got to 50k points without losing a single life by placing every item somewhere as soon as they spawned on the belt. But I'm a pretty good tetris player, maybe the skills transfer over to some extent :D

Wow where did the last two hours just disappear

Always love a good choose-one-of-three-options! Hilarious narration. The late game balancing got a bit out of hand but it's not easy to get right in such a short game jam.

Good game! Only problem that it's a bit short, and ended just before the levels started to get challenging.

I keep walking into holes in the ground while multitasking trying to use the satellites and maneuver around the bugs :( The satellite mechanic is a very cool idea!

7941m!

I almost gave my game the same name! :D

Amazing game! Gets hard really quick, furthest I managed to make it was having to pay 7 dollars to the mafia. I will definitely try this again later

I wish you could aim with mouse

Very satisfying when you line up some tight orbits. I feel like the hitboxes aren't tight enough, sometimes I get a game over even when there was clearly multiple pixels between the orbs.

Superb job on the game! I wish the shop had tooltips on hover instead of the info button, but other than that it's honestly amazing.

Great aesthetic for the game. Unfortunately it was a bit too easy to win every stage by holding left mouse down all the time (so cars go full speed all the time) and launching a few cars in a queue. With a bit more work I'm sure this could be a great concept for a small game.

It's Barbuta all over again, but this time its horror. The monster was mega cool looking.

Managed to escape the loop! A fun concept. The interactions with my past selves felt a bit glitchy sometimes, but the "puzzles" that needed solving were just the right difficulty, so the game didn't feel frustrating at any point.

A much more professional looking card based racing game than a certain other one :D

I love the nostalgic car sprite. The driving physics felt good. The obstacles changing randomly(?) is a good feature. The song is a banger obviously. I kept dying by driving out of bounds, it's maybe a bit brutal to die instantly there :D

I tried to distribute the stations as evenly as possible and managed to score 646 points. Amazing art and music combined with the cozy gameplay made for a gripping experience. Good job!

I knew the intro was gonna be a banger when the goose is named Goosetavo. The diagonal enemies are very hard to dodge.

Great job, couldn't put it down until I had cleared all the levels. Level 6 was hardest by far for me.

WOW! A really cool game. I'm so bad at it though. 

I wish there was a playhead when listening to the examples, but I guess that could make it too easy. I can see this concept turning into a really fun game with a bit more development.

I felt like an unstoppable killing machine, until a couple of red foxes put me to my place in the 8th cycle. A really clever take on the theme! Good game.

Really wasn't expecting this :D Really funny.

I wasn't always sure if I wash brushing against the pillars properly, so maybe adding a little sound effect to brushing would make it clearer. 

Thanks! 


I sure hope that's a very rare bug  :D I noticed it happening once or twice very early in development and never after that, so I was hoping I had hallucinated it (there was no position list on the left yet). There's all kinds of spaghetti in the lap counter code, as there is a lot of possibilities for pushing and pulling cars over the finish line.  

The moss growing more and more as the years go on is a great detail. I didn't manage to get further than 25 years, although I gave it plenty of good tries. The grey enemies blend to the dark background making them a bit hard to see. I had some success trying to get the enemy hordes stuck behind corners, but it wasn't enough to get me through the level.

There seemed to be a slight performance problem, as the game froze for a couple of seconds whenever loading a new effect for the first time (first time I shot, first time enemy died, first time I got hit), but luckily it didn't happen more than once each.

Congrats on making a fun game in such a short time!

No, I don't remember that trend :D

Great game :D I managed to make it to high scores until that dickhead caught me slipping and woke up the baby.

Looks like that was it, thanks! Now I'll get a bit further than just repeating the first few seconds :D

I had fun trying to collect grandmas at key moments to allow taking the shortcuts with boost. Managed to S rank the first two levels! The car felt a bit like driving on ice, maybe adding some skid marks would make it feel more grounded without having to change the driving physics? Good job on finishing a game in the jam!

The concept for the game is great! I didn't manage to get very far as the timing required with the grapple was a bit tight. It felt a bit frustrating, when I tried to run and jump off a ledge, but just fall to my death. At first I thought the jump hitbox was to blame, but then I realized that I had sorted the abilities in wrong order. I think a unique sound effect for activating each different ability would help the player to realize what went wrong when the thing they expect didn't happen. I really like the mood of the game, simple graphics but nice looking.
 

I managed to capture sparks just fine, but couldn't light the lamp. I tried spamming space all around the lamp pole but nothing happened. Did I understand something wrong? I'd like to try again as it sounds like a fun idea for a game.

Thanks! Playtesters (friends I forced to try it) found themselves constantly eliminated within the first couple of rounds, so I had to tweak the difficulty down. Unfortunately for deckbuilder veterans it's definitely too easy...

Ahh, thats cool. I sadly didn't make it that far as I estimated the jumps of a few bad guys wrong.

Simple but creative. The zoom-out when completing a loop is very satisfying. Does the game loop start over when you finish circle time? It felt a bit disappointing to go back to the first shape again.