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SkyNB200

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A member registered 42 days ago

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You are the future of the Mega Man franchise, expanding its lore and story, since Capcom doesn't impose many obstacles to its development and Mega Man is Capcom's mascot.

Just like Mario, Super Mario Bros.: The Lost Levels (Super Mario Bros. 2 in Japan), the second original game for Japan, seems more like a DLC or a more difficult expansion of the first game than a true sequel. This is why Nintendo of America rejected it and replaced it with Yume Kojo Doki Doki Panic. Interestingly, that game was originally intended to be a Mario game. From its planning stages, it was envisioned as a cooperative side-scrolling platformer, but the idea didn't appeal to Shigeru Miyamoto, who suggested adding a horizontal platforming element. At the time, Nintendo was leveraging an alliance with the Japanese network Fuji TV for various projects, one of which was promoting their Yume Kojo '87 event. Thus, the game that was originally intended to be a Mario game ended up being the game they would make for the Fuji TV event. When Nintendo of America saw this, they decided to choose it as the sequel to the first Mario game for the Western market, since it had elements that were very much like Mario's. So, in theory, the American Super Mario Bros. 2 IS REALLY what the game was originally going to be. From its inception, it was intended to be a Mario game.

Sonic CD, developed at SEGA Japan and envisioned as a potential sequel to the first game, was simultaneously being developed at the SEGA Technical Institute in America, where Sonic 2 was being programmed (though with assistance from Japanese artists, designers, and directors from SEGA Japan, such as Yuji Naka, who traveled to America to help). And with Pac-Man, the game was created by Namco, and when the first game was released, it was a success in Japan. But in America, it was a much bigger phenomenon (much bigger than in Japan; Pac-Man isn't really as popular or iconic in Japan as it is in the West). Midway, who distributed the game for America, wanted to continue capitalizing on the Pac-Man phenomenon there and saw a hack of the game called "Crazy Otto" made by a group of young people at a technology fair. Seeing that it was well-made and more fun than the original Pac-Man, Midway hired them to make an official game, "Ms. Pac-Man," without Namco's knowledge. Meanwhile, Namco released the true sequel to the first game, called "Super Pac-Man," which is somewhat different from the original. While Midway continued to take advantage of having the Pac-Man rights for America, they kept making sequels "unauthorized by Namco," games like Jr. Pac-Man, Baby Pac-Man, and Professor Pac-Man. When Namco found out about this, they severed all ties with Midway and I'm removing the rights to the Pac-Man family, because at the end of the day, those characters weren't created by Namco. That's why current Pac-Man games have modified the Pac-Man family so much, even changing their names, since ultimately, those characters don't belong to Namco.

And now Mario, Sonic, Mega Man, and Pac-Man are together in Smash. Now they're missing Crash Bandicoot, who was created by Naughty Dog and Universal. He competed with Mario and Sonic in the console wars, has a racing game called "Crash Team Racing" like Team Sonic Racing and Mario Kart, and Traveler's Tales (a subsidiary of Warner Bros. Games) has developed Crash Bandicoot and Sonic the Hedgehog games. Universal should buy a part of Activision Blizzard and reclaim Crash Bandicoot, Spyro, and other IPs that belonged to Vivendi Universal Games. They should also buy Skylanders, Diablo, and Warcraft, and perhaps even buy Warner Bros. or merge with them for various reasons. Crash Bandicoot would be a great representative. from Universal and Warner Bros. in Super Smash Bros and would represent the alliance of Nintendo with Universal and Warner Bros.

You should participate in the Robot Master Design Contest and help promote the Mega Man franchise.
https://www.capcom-games.com/megaman/do/en-us/contest/

There should also be a crossover of all the Mega Man series: Classic, X, Zero, ZX, Battle Network, Star Force, and Legends, like Mega Man X Dive and Mega Man Battle Network: Operate Star Force. This should combine elements from all the series, such as learning and reusing Special Weapons from the Classic and X series by defeating Robot Masters and Mavericks, Battle Chips used by Mega Man.EXE & Mega Man Star Force, Battle Cards from Mega Man Star Force, MegaMan Volnutt's Arm Parts Equipment, Armor Parts from Mega Man X, Mega Man Legends and Mega Man Battle Network Style Change and Cross System, Zero’s Weaponry from Mega Man X and Mega Man Zero (Exclusive for Zero, including Zero forms from Mega Man X and Mega Man Zero, the Blade Arm from Mega Man Legends, Chips from Mega Man Zero, the Z-Saber Battle Chip and PA ZerCntr from Mega Man Battle Network) and Biometals from Mega Man ZX, Progression Mechanics like Program Advance, Galaxy Advance and Special Weapons developed by Roll Caskett combining elements from all the series, and adding Mega Man X, Mega Man.EXE, Mega Man Star Force, and Mega Man Volnutt to Smash as alternate costumes for Mega Man, enhancing their movesets and a new Final Smash with elements from all the series in this crossover game.

In this game, items could be combined like Roll Caskett does in Mega Man Legends, combining elements from all the series.

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Those games should be a compilation like Mega Man Legacy Collection:

Mega Man Legacy Collection: Mega Man games from NES (Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5 and Mega Man 6).

Mega Man Legacy Collection 2: Mega Man 7, Mega Man 8 (PS1 version), Mega Man 9 (Xbox 360 version) and Mega Man 10. ____________________________________________________________________________________

Pack 1 - Mega Man: The Wily Wars: Mega Man, Mega Man 2, Mega Man 3 and Wily Tower. 

Pack 2 - Mega Man: The Sequel Wars: Mega Man 4, Mega Man 5 and Mega Man 6. 

Pack 3 - Mega Man 7, Mega Man 8 (Sega Saturn version) and Mega Man & Bass (Game Boy Advance version). 

Pack 4 - Remake compilation of Mega Man 9 and Mega Man 10 with a revamped 16-bit visual style and a remastered soundtrack and a sequel to Mega Man & Bass which will take place after Mega Man & Bass and before Mega Man 9 or after Mega Man 10.

Hi, I would like collaborate in Quint's Revenge, Sequel Wars, a compilation of Mega Man 7, Mega Man 8 (Sega Saturn version) and Mega Man & Bass (Game Boy Advance version) and a remake compilation of Mega Man 9 and 10 with a revamped 16-bit visual style and a remastered soundtrack and a sequel of Mega Man & Bass where King returns after becoming friend of Mega Man and being created and used by Dr. Wily to test Bass and later create King Model 2 and being like brother to Bass and after King desobey him, King will be fixed some way with a new shield and ability to copy Special Weapons by defeating Robot Masters to help with Mega Man, Proto Man & Bass to defeat Dr. Wily and his new creation, Wily will try to create King model 2 after Proto Man destroyed his plans of King model 2 and after King's defeat, the game should have place after Mega Man & Bass or Mega Man 10. 

Duo should also have his own game, to explore his history and origins, his story fighting crime in space, fighting the Stardroids to explain why there are Stardroids CD Database in Mega Man & Bass, a game that takes place before Mega Man 8 where he faces the evil robot from Mega Man 8, and a sequel that takes place after Mega Man 8, where he receives a robotic police dog and a robotic bird as a reward to accompany him on his missions after having helped them against Dr. Wily, as well as some upgrades like ability to copy Special Weapons by defeating the Stardroids and Charge Shot (Powers and abilities from Mega Man 2: The Power Fighters), to fight against the Stardroids and other enemies. 

Duo should also return in a Mega Man game as a playable character, perhaps if Dr. Wily rebuilds the evil robot from Mega Man 8 and it betrays him, or if he uses its parts for a new creation, or if something brings him to Earth.

There should also be a crossover of all the Mega Man series: classic, X, Zero, ZX, Battle Network, Star Force, and Legends, like Mega Man X Dive and Mega Man Battle Network: Operate Star Force.

These games would justify the CD Database from Mega Man & Bass. 

I have friends who study multimedia and who are studying to make video games, I'll help you make these game official and canon, they can help you.

 The games should be release in platforms like Nintendo, PlayStation, Xbox, Steam and PC.