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A member registered Mar 23, 2016 · View creator page →

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Somehow good level design and touching story. It wasnt just spikes and platforming, you lied. All these pannels are neither of those >:(.
One critique though is that camera. Sometimes it places itself at the worst space, before a moving platform or at the edge of a pannel so you can't read the message.
Maybe it was meant to be this way, to add an artistic feel to the cam placement etc, I dunno.
Anyway, great game.

On peut pas gagner. Remboursé.

@stuartlangridge If you want to try out every level without having to pass through everyone, you may use the Konami Kode (Up Up Down Down Left RIght Left Right B A). It will unlock a level selector. Also, there is no sound made by the ' "fire dots into the air" triangles'. I think what you're talking about is the SlowMo Sound not perfectly looping which creates a small variation in the sound which can be misunderstood.

Thanks :D


Yeah, that's the case. I'm using Construct 2 and in the game's parameters, the game is 64*64 in its resolution and objects can't be drawn between pixels.

The only things that bend the rules are the camera effects, the player that is slightly smaller and the minimap.

I think I'll set a switch that will allow you to change between 100% rule respect and slightly bent mode.

Next update should be coming soon.

(1 edit)

Yeah. Sorry about that. I'm going to redo his sprites to fit the grid. (The minimap isn't either, but I can't do anything about it ^^)