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Time Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Feel (playability and control) | #255 | 2.366 | 2.800 |
Aesthetic (sound and visual) | #273 | 2.197 | 2.600 |
64x64 Authenticity (was it truly lowrez?) | #275 | 3.212 | 3.800 |
Overall | #281 | 2.409 | 2.850 |
Overall Enjoyment | #298 | 1.859 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very challenging! Love the execution of Slow Mo. I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
@stuartlangridge If you want to try out every level without having to pass through everyone, you may use the Konami Kode (Up Up Down Down Left RIght Left Right B A). It will unlock a level selector. Also, there is no sound made by the ' "fire dots into the air" triangles'. I think what you're talking about is the SlowMo Sound not perfectly looping which creates a small variation in the sound which can be misunderstood.
(also, the sound made by the "fire dots into the air" triangles is not perfectly synchronised with actually firing dots into the air, which makes jumping over them considerably harder; this may have been a deliberate thing, but it's over the line between "maliciously confusing" and "just annoying", for me at least)
I appreciate the idea of slowing down time. But I'm not sure why I wouldn't play just with my finger on the shift key the whole entire time, thus turning the game into Bullet Time All The Time? Some puzzles which require performing them with time at normal speed would be nice, although maybe there are plenty and I just didn't get that far....